project-navigation
Personal tools

Author Topic: Maps and different CPUs  (Read 5277 times)

Offline Doctor J

  • Squad Leader
  • ****
  • Posts: 265
    • View Profile
Maps and different CPUs
« on: March 08, 2008, 07:20:09 am »
Are the maps compatible across OS/architecture?  I'm attempting to get UFO:AI 2.3 installed on three different computers in my household:

1) OSX/  Intel           [dual core]
2) OSX/  PowerPC G5 [64 bit]
3) Linux/ PowerPC G4 [32 bit]

Well, wouldn't you know it: i somehow chose to start the install on the slowest machine.  Compiling the executable was done in a reasonable amount of time, but the making of the maps has been running for two days now.   :'(

So will there be endianess issues or whatever if i just do this on the faster machine from now on? 


Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Maps and different CPUs
« Reply #1 on: March 08, 2008, 10:22:14 am »
you can load them on every other arch, yes

but the problem is, to also be able to play multiplayer you should use a intel 32bit cpu to compile the maps - otherwise the checksums will differ (due to different floating point precisions)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Maps and different CPUs
« Reply #2 on: March 08, 2008, 12:09:58 pm »
I have an Intel C2D, but I run WinXP 32bit. Does that count as "using a 32bit CPU"?

wotwot

  • Guest
Re: Maps and different CPUs
« Reply #3 on: March 13, 2008, 11:12:52 pm »
I have a problem with checksums. I made some tiles for random map assembly with XP64 (Athlon 64 Dual). I cant test the assembly because Im getting "ERROR: CM_InlineModel: bad number". Next I switched to my 32 bit XP, recompiled all the tiles and tried to play the assembly still getting the same error exept some times I get error for something like "Index Overflow". This is with 2.2 release.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Maps and different CPUs
« Reply #4 on: March 14, 2008, 07:25:59 am »
please show us the random tiles - attach them here e.g.

wotwot

  • Guest
Re: Maps and different CPUs
« Reply #5 on: March 14, 2008, 08:05:59 am »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Maps and different CPUs
« Reply #6 on: March 14, 2008, 09:31:52 am »
22 bytes? i suppose your upload is broken

please attach them to the forum instead of using those - "wait-1-year-to-download-the-stuff"-hosters ;)

wotwot

  • Guest
Re: Maps and different CPUs
« Reply #7 on: March 14, 2008, 09:43:21 am »
Ack! Ok, here.

[attachment deleted by admin]
« Last Edit: March 14, 2008, 09:44:57 am by wotwot »