I see 2 problems with this jamming stuff, I just want to mention them before work is started ![Wink ;)](http://ufoai.ninex.info/forum/Smileys/default/wink.gif)
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Hi kracken
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
Here's the thing, though:
(1) While this is true, we could also apply the same argument to other aspects of the game:
- Mis-threw your grenade and blew yourself up? Use a soldier more skilled in throwing next time.
- Didn't get your RF shot like you hoped you would, and the aliens have cut your team to pieces? Put more Speedy soldiers in RF positions.
- Got a weapons jam and your super-soldier got killed? Use more reliable weapons or carry a spare
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
The risk is manageable, and thus it is in the player's control.
(2) That is a very good point, but it has a very simple solution: don't put jam stats into UFO:AI weapons*.ufo files! All is then as it has always been
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
But someone who wants to create a slightly different campaign with different weapons stats, a mod if you will, has the option.
I really like UFO:AI, but I would like to take it that little bit further. I appreciate that not everyone agrees, so I am proposing a way of doing this that will please everyone -- those who want to use the options do, those who don't, don't have to.
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
@ Doctor J -- 3% seems good to me. Won't happen every game, but enough IMO for the cautious to carry their spare shooters
![Cheesy :D](http://ufoai.ninex.info/forum/Smileys/default/cheesy.gif)
The chance would indeed depend on the fire mode, so that semi-auto weapons would be more reliable.
As to the way this would work, I was thinking the weapon would jam
after the shot is fired, not before. Also, I was thinking an "Un-jam" firemode would replace all others which use ammo (thus any hand-to-hand firemodes would remain active). This firemode would give a chance based on the original malfunction number, modified by the soldier's Mind stat maybe, and take something like 25TUs. So, weapons that are more jam-prone are harder to unjam, and it is not guaranteed that a jammed weapon would get unjammed on the first attempt.
@ jeric -- well, I disagree with you there
![Tongue :P](http://ufoai.ninex.info/forum/Smileys/default/tongue.gif)
I agree that fixing bugs is more important than new features, but I think you are overly optimistic about there ever being "full release version". Do you think there will ever be a "final" versoin of Linux? Or Apache? Or any other Open Source project?
This is the beauty of it -- OS is a constant work in progress. It will be ready when it is ready, and it will be forever improved upon
![Tongue :P](http://ufoai.ninex.info/forum/Smileys/default/tongue.gif)
As a user OR developer, you should enjoy it!
![Cheesy :D](http://ufoai.ninex.info/forum/Smileys/default/cheesy.gif)