General > Discussion
Weapons jamming
Serrax:
@nemchenk:
--- Quote from: nemchenk --- You seem not to understand the issues here, so perhaps you should look, listen, and learn. What Doctor J and I are saying is that we don't want to cause a fork of UFO:AI, but we are given very little room to maneuver by the current system.
--- End quote ---
I described exactly that issue in my posting:
--- Quote from: Serrax ---Even open source projects need an authority, otherwise they split off into several - mostly incompatible - ones with less cooperating developers.
--- End quote ---
--- Quote from: ---Nobody is running around and crying here, and your suggestions to that effect is insulting.
--- End quote ---
I considered Doctor J's posting as insulting too - I just answered the same way back. But thanks for the instruction...
@Doctor J:
You've also in mind that alien weapons jam? I can hardly imagine that by this kind of superior technology.
cu
Doctor J:
--- Quote from: Serrax on March 18, 2008, 09:21:07 pm ---You've also in mind that alien weapons jam? I can hardly imagine that by this kind of superior technology.
--- End quote ---
It would almost be required. Otherwise you would have to have separate weapons descriptors for, say, a Plasma Blaster fired by an alien and a Plasma Blaster fired by a human. The alternative would be to have some sort of conditional check in the firing that looks to see who's pulling the trigger. Anyways, just because a particular item is high tech does not mean that it is bug free. From the point of a person sitting in their home, the low-tech telephone wire is available almost 100% of the time, while the availability of the internet can be more problematic. Often times more advanced technology means more things that can break.
Serrax:
@Doctor J:
--- Quote from: Doctor J ---It would almost be required. Otherwise you would have to have separate weapons descriptors for, say, a Plasma Blaster fired by an alien and a Plasma Blaster fired by a human. The alternative would be to have some sort of conditional check in the firing that looks to see who's pulling the trigger.
--- End quote ---
Or alien weapons never jam - even if you build in jamming human weapons.
--- Quote from: Doctor J ---Anyways, just because a particular item is high tech does not mean that it is bug free. From the point of a person sitting in their home, the low-tech telephone wire is available almost 100% of the time, while the availability of the internet can be more problematic. Often times more advanced technology means more things that can break.
--- End quote ---
Well - the particle beam is high tech for humans. But this technology could be the "low-tech telephone" for aliens. Maybe they developed particle beams 1,000 years ago.
Malfunctions are strongly connected to mechanical elements of a weapon - which is human tech.
cu
nemchenk:
--- Quote from: Serrax on March 18, 2008, 09:21:07 pm ---@nemchenk:
I described exactly that issue in my posting:
Even open source projects need an authority, otherwise they split off into several - mostly incompatible - ones with less cooperating developers.
--- End quote ---
You speak the words Serrax, but you don't seem to understand the meaning. Would you care to explain how in your view an Open Source project would "split off into several" without "an authority"? Or are you content just to drop intellectual non sequiturs into the conversation and then leave it at that?
nemchenk
Bost:
--- Quote from: Kamuflaro on March 12, 2008, 02:28:02 pm ---Todays' weapons are very relyable, they are designed not to jam, even under the worst circumstances.
--- End quote ---
The only exception are the worst circumstances when even today's weapons sometimes - I'm really sorry - sometimes they DO jam ;)
BTW what do you exactly mean with "today"? I have 18.06.2084... and you? ;)
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