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Author Topic: My 3D Modeler  (Read 3632 times)

Offline simulatoralive

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My 3D Modeler
« on: March 10, 2008, 05:20:33 pm »
I've been working on an open source project of my own the past few years.  One of the sub-projects is a very oddly designed 3D modeler; I built it for programmers to use, rather than artists.  Artists have enough modelers.  We programmers needed one, too!   ;D

It was inspired by POV-Ray to a certain degree; you build models by programming Java source code instead of manipulating a GUI.

Anyway, I just made a new release.  I've finally added the ability to export to a couple of 3rd party model formats: Wavefront .obj files and you can produce POV-Ray mesh2 structures.  You may be interested to know Wavefront .obj files can be loaded in blender, which can be used to convert them into md2...

I just thought some of you might be interested.  I'd also like your opinions, if you'd like to try it out.

The URL for my project is in my sig.

If you want to know more about the modeler itself, here's a link to it's readme file: http://deimosproject.sourceforge.net/Readme%20%28Modeler%29.html

If you want instructions on using it, here's a link to a tutorial I wrote to explain the process I go through to build a model: http://deimosproject.sourceforge.net/Model%20Building.html

Offline krilain

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Re: My 3D Modeler
« Reply #1 on: February 02, 2013, 08:38:44 pm »
That's great :)

I've loved to watch your screenshots there : http://deimosproject.sourceforge.net/screenshots/index.html. The titles help a little to guess what are the model, but nice try anyway. Could have been useful in his time I suppose...