Development > Artwork
UGV pod
Zorlen:
Okay, once I remember where I put that model :-)
Would stand-alone closed pod model be enough? I don't think that Wings supports animation.
Winter:
--- Quote from: Zorlen on December 15, 2008, 03:21:07 pm ---Okay, once I remember where I put that model :-)
Would stand-alone closed pod model be enough? I don't think that Wings supports animation.
--- End quote ---
It doesn't, I've been using Wings for a good few years. ;)
A simple closed pod model is exactly what we need. I don't think there will be any animation for aircraft equipment, especially the UGV pod, which has no function in air combat.
Regards,
Winter
Zorlen:
Here's it, texture included:
https://sourceforge.net/tracker/index.php?func=detail&aid=1904238&group_id=157793&atid=805244
For texture I didn't bother to remove unused parts, only added hatch contour.
[attachment deleted by admin]
Winter:
Excellent. Can someone commit this please?
Regards,
Winter
DuKe2112:
Something regarding the attachment of these pods:
If I'm not mistaken the different sized pods currently go on a weapon hardpoint of the same size, but aren't those pods quite a bit larger then the average weapon?
I suppose even a the small pod would look ridiculus when attached to the nose of the firebird.
In my oppinion the same goes for the fuel pod, which I consider quite larger then most electronics.
So my suggestion is to create a third type of hardpoint.
one for the weapons in light, medium and heavy.
one for electronics, which might also be devided in internal/small (targetting computer?) and external/large (ECM generator?)
and one for pods in small, medium and large, while the fuel pod could be the small one.
You did that for the pilots, so I suppose it wouldn't be difficult to implement?
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