Development > Artwork
UGV pod
Zorlen:
Here's a dedicated thread for UGV pod discussion, in order not to clutter Models thread.
My next variant is an externally-mounted pod, streamlined and equipped with bottom hinges, as Winter said. It shows open hinges and sort of protruding antenna, otherwise it is quite similar to fuel pod.
[attachment deleted by admin]
Winter:
I quite like that design, no objections from me. I'd like to see it textured.
Regards,
Winter
Zorlen:
On second thought, this schematic assumes that dropped vehicle goes straight down, which is unlikely if it is dropped by an aircraft in motion. Should the rear part also open to allow non-hovering airdrop or LAPES deployment?
Psawhn:
I like it as it is, myself. I don't think dropping vehicles straight down is a problem, considering that in PHALANX use it's probably only ever attached to a STOVL aircraft - and the mission commander elects to only deploy it as the craft is landing or after landing. (As seen by game mechanics: The UGV starts with the rest of the squad at the start - you can't elect to drop it on a building or in another location before the mission begins.)
An alternate idea is to deploy the UGV on a platform with rails to ensure a clean separation from the pod at any speed. Throw on something like a drag chute to ensure it lands vertically and an airbag on the bottom of the platform to cushion landings, and you've got a delivery system that quickly and easily deploys the UGV at low altitudes at a wide range of speeds. (This also eliminates need for extra modelling, as all mechanisms are internal.)
I also realized that the communications gear is probably a relay between the smaller wireless comms on the UGV within battlefield ranges, and the much more powerful satellite systems on the dropship.
Mattn:
looks nice - would like to see it textured, too
what would be the license you release your work under? GPL? Also could you please upload the model source files?
Navigation
[0] Message Index
[#] Next page
Go to full version