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"Heavy Equipment" button

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Chriswriter90:
http://www.xcomufo.com/x1ufopaedia/hwps.html
https://www.ufopaedia.org/index.php?title=Heavy_Weapons_Platforms

The tanks would be moved around and ordered to fire just like normal soldiers,
Except, they couldn't be healed in the field and would be auto-repaired back at base.
New Toolkits would solve that y'know Medkits to be used tanks.

Maybe in UFO:AI workers and medics could be taken to the field,
medics could get more healing per Medkit use
and workers could get more repairing per Toolkit use.

Sophisanmus:
I don't much like the "Toolkit" idea...  While the "HP" of a soldier reflects injury (vital damage, blood loss, and other factors which would lead to a human's death), the "HP" of the UVG tends to reflect its armor status.  Considering alien weaponry, I find it unrealistic that a toolkit will be sufficient to fabricate armor panels to replace those which have been melted, vaporized, exploded, or otherwise destroyed by alien fire.  The only potential use for a toolkit I can think of would be for bringing a UVG destroyed back to "life" with a minimal amount of HP remaining (i.e. made a field repair as to whatever system was damaged to "kill" the UVG, though each consecutive "revival" would have a decreasing chance of success). 

Nevasith:
personally as a commander I would NEVER send into combat a unit that I can not control. Think about it- your reprogrammed bloodspider got an error and it starts killing your soldiers just after they go out of the transport ship.
Also- sending such a unit while having lasers, plasma and particle canons makes no sense. I'd much sooner send a heavy armoured vehicle with a minigun/grenade launcher/more advenced weapons than a meele fighting "thing"
It would be nice if these small tanks were upgradable- and I dont mean to change the weapon, but some sort of module construction- like aircrafts
weapon, some electronics, armour upgrades effective against different weapons.
To balance things out I think, that a destroyed tank would not be repairable- and should explode violently,  possibly killing everyone standing next to it, to avoid using tank as a shield for wounded.

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