Development > Artwork
Incendiary Rocket
Bandobras:
Please compare the two models for High-explosive rocket to see where the particles should start. The one used for particles is rocket.md2. For some reason two models are used, one for ufopedia and carrying, one for particles...
HaJo:
Is that new model of the incendiary rocket ready yet ?
In xdelta/svn2359, no new models have appeared.
--- Quote from: "HaJo" ---* same picture for all the rockets, grenade-shells, and normal/heavy laser
--- End quote ---
To fill in these gaps, I created some artwork for the RPG-ammo
(Incendiary Rocket and Tachyon-Beam Rocket),
and grenadelauncher-ammo (Plasma Grenade Shells)
as simple paintjobs on the original models / pictures.
At least, you can see the difference in the inventory-screens
with these models now (and it works in-game, too).
Posted as issue 1535981 on sf.net, see
https://sourceforge.net/tracker/index.php?func=detail&aid=1535981&group_id=157793&atid=805242
ajveach:
Hey everybody, I'm finally back!
I got back just in time to start a new job and a new semester, but now that things are getting routine I'll be getting back to the 3d models. Bandobras, can you give me a quick update or point me in the direction of what would be most beneficial at the moment?
Thanks,
-Anthony
Bandobras:
Welcome back. First, try RC4 with your model included. :) Then, I think, all we talked about here and in the patch tracker is valid. There are also some new threads about modelling and "broken models", so perhaps you'll have somewhat easier work this time...
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