General > Discussion
2.2 feedback
nemchenk:
--- Quote from: vadim on February 24, 2008, 04:17:19 pm ---You can, but you get a one on one battle anyway. It went like this:
UFO vs Interceptor #1
UFO vs Interceptor #2
--- End quote ---
Umm... not at all. You would have all of your interceptor windows open at once, and all of the attacks would happen at once. Of course, the one UFO would only shoot back at one of your fighters.
vadim:
--- Quote from: nemchenk on February 24, 2008, 08:11:08 pm ---Umm... not at all. You would have all of your interceptor windows open at once, and all of the attacks would happen at once. Of course, the one UFO would only shoot back at one of your fighters.
--- End quote ---
Hmm, strange, I guess I remembed wrong.
Some more 2.2 feedback after further playing:
* Bases are cheap. Way too cheap.
* Aircraft are too cheap as well
* First month you're poor, after that you're basically filthy rich forever
* Too much activity in the beginning. In the start there are few scientists and labs, but many things to do. The result is that the first missions are very alike as it's hard to research anything.
* There's some bug with particle weapons. I've got nothing left to research, researched all the particle tech, but don't see the accelerators in the weapons list. I can use the guns but can't see the ammo for them. The buy/sell screen indicates I've got plenty of them in storage. Can't manufacture the ammo (but can make particle guns) either.
* Right after researching the fancy Dragon aircrafts I can buy 8 of them instead of manufacturing. How come something I just figured out how to build is instantly available for purchase? I would understand if some appeared for sale some months later, but this is weird.
* Still not creepy. It would really use X-Com's abundance of footsteps, alien sounds, opening doors, etc.
* Fog of war would be nice. The unseen parts don't have to be black, but it'd be very nice to be able to see the difference between areas that are observed and ones that aren't.
kracken:
--- Quote from: vadim on February 28, 2008, 01:35:20 am ---* Aircraft are too cheap as well
--- End quote ---
They will be more expensive in next release.
--- Quote from: vadim on February 28, 2008, 01:35:20 am ---* Too much activity in the beginning.
--- End quote ---
This is work in progress ;)
Panthera Leo:
I'm thankful for two things: First the project is still alive! Yippee! Second, after revisiting Apoc1, That I no longer have to manually reequip my squad!
1 Of course I like their stats better. Had training facilities, and one unified accuracy stat. Which means that as long as the rookies don't totally stink, you could saddle them with any weapon and get them into a usable shape with minimal effort.
Also, Yes, you could attack with more then one craft in X-Com 1&2. You'd tell the first one to hang back, minimize the pop up, and advance time until the second intercepted. You could then have as many as you could muster gang up on the UFO. Of course telling them hang back didn't assure they didn't get hammered waiting for backup. There just wasn't a huge point to all that late game. Even if it did limp away there was nothing a Avenger/Barracuda? couldn't swat out of the sky with ease in under five minuets, from anywhere on the map!
nemchenk:
Vadim, I agree with most of your points. I hope a lot of them will be fixed in a 2.2.1 release, and obviously 2.3.x is moveing ever onward and upward :)
Yours,
nemchenk
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