General > Discussion
2.2 feedback
vadim:
UFO combat: I like it! Much better than X-Com where it always was one on one. Being able to win by numbers certainly helps. Only issue is that fighters give up as soon as the UFO goes out of radar range. Fighters should give it a try anyway, going in the direction the UFO was last seen going to, in case it works.
One detail I'd like to see: When you shoot down an UFO, some of its occupants should die or be wounded. It's very strange to see aliens standing around an UFO smashed to bits and be completely unhurt. I've also seen aliens walking over flaming wreckage. That should hurt.
Civilian death count: Very annoying. It penalizes much more harshly than the original games, where you just lost standing. Here in comparison an unhandled terror event never disappears and keeps adding up deaths until you lose the game. That really sucks if you can't reach it, or it's too hard. I'd prefer it being like in X-Com: If you fail to go to the mission, civilians die, and the mission disappears.
terrain02d level: IMO, too hard. Much harder than any other level I found, for several reasons:
1. The dropship's positioning separates the group in two
2. Aliens attack from two fronts. Soldiers going up the hill get hammered from all directions. All the enemies move towards the house making the fight there hard, and at the same time still shoot at the soldiers on the hill.
3. There's no usable cover
Suggestion: Move dropship a bit so that the group's not split, add a bit of cover.
Hospitals: Why aren't soldiers healed automatically? The screen should still remain in case there are too many to heal at once and the user wants to pick who gets healed first, but I can't imagine why wouldn't I want to have a soldier not be healed when it's possible.
Save/load functionality: There should be a confirmation for loading and saving. The load and save screens are very similar and it's easy to click the wrong one by accident. Also, the list of saved games should include the time. It's quite possible to do several missions in one day, so it'd be good if it was possible to tell several saves during one day apart.
This keeps getting better and better, good work!
nemchenk:
--- Quote from: vadim on February 24, 2008, 06:30:22 am ---UFO combat: I like it! Much better than X-Com where it always was one on one. Being able to win by numbers certainly helps.
--- End quote ---
Vadim, you can attack a UFO with more than one Interceptor in XCOM1.
--- Quote from: vadim on February 24, 2008, 06:30:22 am ---Save/load functionality: There should be a confirmation for loading and saving. The load and save screens are very similar and it's easy to click the wrong one by accident.
--- End quote ---
I don't think a confirmation will work, as many users don't actually read popups and simply click OK or whatever seems to be the equivalent. The second solution you suggest -- making the screens look less similar -- is probably a better one from a usability view.
Glad you are enjoying the game! :)
nemchenk
Silveressa:
Perhaps a simple color coding would be the simpliest and most direct approach, red for saving blue for loading?
vadim:
--- Quote from: nemchenk on February 24, 2008, 12:31:03 pm ---Vadim, you can attack a UFO with more than one Interceptor in XCOM1.
--- End quote ---
You can, but you get a one on one battle anyway. It went like this:
UFO vs Interceptor #1
UFO vs Interceptor #2
etc.
If you used craft whose range was less than the UFO's you could very easily get even 5 of them destroyed one by one without landing a hit. What I like about the UFO AI way is that the combat is actually all at once, so even inferior craft have a chance of surviving in a large enough number.
Zorlen:
--- Quote from: nemchenk on February 24, 2008, 12:31:03 pm ---I don't think a confirmation will work, as many users don't actually read popups and simply click OK or whatever seems to be the equivalent. The second solution you suggest -- making the screens look less similar -- is probably a better one from a usability view.
--- End quote ---
I've long since wanted the games' save/load dialogs to have some color differentiation!
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