General > Discussion
Dogfights
nemchenk:
--- Quote from: Ryok on February 27, 2008, 09:27:12 pm ---load/save to kill ufo.
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bleh!! :-X
Tasoth cmdr.:
--- Quote from: Ryok on February 27, 2008, 09:27:12 pm ---Stileto whit 3x Rocket launcher range7 and computer/ecm. Fire 3 rocket at 1 and load/save to kill ufo. 1hit-kill. Ufo or stileto >:(
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load\save is a "good" tactic, yeah... ))
And the only one effective equipment is 3 rocket launchers. And all othe stuff is total unusable. So why this tons of research, hours of production?..
We need much more balanced and playable aircraft management and air-to-air battle system
mattheus:
--- Quote from: Tasoth cmdr. on February 24, 2008, 10:29:29 pm ---that miserable one pixel dots?.. Oh well... ))
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They are some 10 pixels long and some pixel wide if you zoom in to them on Geoscape. I think they are already too big and unrealistic in such way, but surely armor and weapons will be worked on and combat will change much. You know - 2.2 was first version with ship combat introduced!
NQue:
Hey all,
Yeah I agree with Tasoth Cmdr. on this one. The Geoscape battle thing is a bit of a pain in the ass. Plus, ridiculously unrealistic (and contradictory to given info). Repeating rockets shooting thousands of miles? Well, okay, that's at least possible, but the cannon!! What is going on there?
I don't really think the old mini-game was that exciting though. Maybe an updated UFO:AI mini-game could be made? You could go as far as a 3D real-time air-chase, with trees/desert/farms/etc. flying by underneath (if the UFO was moving of course). You could target sections of the UFO to strike (wings to bring it down, or weaponry first to disable it, that kind of thing) ...That might be a little too much work for a mini-game. But still, maybe?
Destructavator:
--- Quote ---Repeating rockets shooting thousands of miles? Well, okay, that's at least possible, but the cannon!! What is going on there?
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Interesting that you point that out - In real life, we have and have had for some years rockets and missles that fire from fighter aircraft that go very far, many miles in fact, and if you actually read through manuals for some of the fighter-jet-action type games out there, the ones based on real aircraft that is, many of the simulations actually shorten the range of such missles by very drastic amounts in the simulation/game. They typically do that for such games so that combat in those simulations are more exciting, allowing the player to close in on enemy fighters and actually see them and engage in dogfights, etc. After all, if the player in one of those games could take out an enemy fighter jet from very far away (as in real life), they wouldn't get into as many close-range fights and such games would be boring.
Further, this game takes place years in the future, with even better technology.
You are very right about the cannon, however, as in real life such weapons have, relatively, very short range and are used in air-to-air combat as last resort from what I've heard.
Regarding the current combat system in this game, I will say that one thing that's nice about it is that multiple aircraft can be involved in combat at the same time. Several of the player's fighters can persue a UFO at the same time, while that UFO is after one of the player's transports headed toward a ground mission.
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