General > Discussion

Dogfights

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Destructavator:
I noticed that there is now a button (in the SVN version) that highlights nations, would it be difficult to add another button that would be used for aircraft details?  In other words, perhaps the player could stay on the geoscape during dogfights, and the button would allow small pop-up information that would follow each aircraft (perhaps a small, partially transparent box) that would display remaining ammunition, armor levels, etc., (as numbers or bars, or both) as well as have one for enemy aircraft that shows known data about it.  The small floating boxes could again perhaps be toggled on and off with a button.

This idea would give feedback on how well fighters are doing in combat, and it would also allow the player to stay on the geoscape to launch/coordinate additional fighters, etc, and because it wouldn't be a separate mini-game I'd imagine it wouldn't be a (relatively) big deal to code.

Doctor J:

--- Quote from: BTAxis on March 29, 2008, 01:17:51 pm ---Except it did.
--- End quote ---

Multiple interceptors could gang up on a UFO in XCOM: Enemy Unknown?  I guess it's been so long that i don't remember details like that.  My bad!

TroubleMaker:

--- Quote from: Doctor J on March 29, 2008, 06:25:30 pm ---Multiple interceptors could gang up on a UFO in XCOM: Enemy Unknown?
--- End quote ---
Yes! I do remember at least THREE green radar windows with three interceptors launching "avalanches" and "plasma balls" into UFO's tail

Jagger:
I never had multiple interceptions in UFO:EU   But I never got far due to errors.

I think there should be something. Implementing craft HP would probably sate me, at least for a time.

sathie:
Damn forum timeout.  Yeah you could use multiple, you just had to use the minimise button and wait for the others to arrive, then maximise again (button in one of the top corners of the intercept window).

When I played UFO:AI it just felt like they'd transferred save/load gameplay to geoscape with how random the intercepts felt.  There's little feedback about whether that interceptor should be faced off against the different types of UFO that appear.  In EU/TFTD you soon learned whether a UFO was too much for your interceptor when it was at 90% damage after the first second.

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