General > Discussion

X-Com veteran's initial impressions...

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Starship_Yard:
I've been reasonably successful with interceptions.  Key is waiting until the craft is close to your base.  Has to be within 1/2 radar range.  Get some Saracen's as fast as you can as they can often catch up with some of the UFO's.  Scouts and supply ships run as soon as you launch but harvesters turn in to attack.  I've managed to down harvesters with a single interceptor but I tend to loose the interceptor on its way back to base.  I use 2 Sparrowhawk missile launchers on each interceptor and add a Shiva if there is a 3rd space.  Might be further ahead though to have 3 Sparrowhawk missile launchers as Sparrowhawks have a 12-14km range versus 4km for TR-20 Rockets and 3km for Shiva.  Also add the targeting computer and Raven ECM.

Brett

eleazar:

--- Quote from: ceponatia on February 22, 2008, 05:23:00 pm ---**The Engine**
...Terrain isn't destructible...

--- End quote ---

I has been made recently possible to destroy some objects on the map, but IIRC it hasn't yet been applied to very many objects.  So a certain amount of destructibility will be provided.


"**Civilian Death Cap**"
The plan is to remove the hard limit.  Civilian deaths will make that nation like you less, and thus lower your funding, but won't end the game.


--- Quote from: ceponatia on February 22, 2008, 05:23:00 pm ---**Civilian AI**
Civilians are complete idiots in this game. If I was in a city under siege I would not run into a room that I had just heard shots being fired from or someone dying. Granted, they were complete idiots in every X-Com game as well... just wondering if you can improve it. :)
--- End quote ---

It's recognized that the civilians are absolute idiots.  However making a non-idiot AI is not easy, or even possible for most people.



--- Quote from: ceponatia on February 22, 2008, 05:23:00 pm ---It would be COOL (though I don't expect this) if you could actually lose parts of the planet to the aliens and thus funding and resources.

--- End quote ---
Actually that's the plan.

shevegen:
I agree about both the idiot part of the civilians and the count.

I think as long as the civiliasn behave like idiots, the number of allowed casualties should increase.
Right now they are so silly that they would fall off a cliff and die horribly, and the world believes its your fault! :D

Zorlen:

--- Quote from: shevegen on February 23, 2008, 05:14:41 am ---Right now they are so silly that they would fall off a cliff and die horribly, and the world believes its your fault! :D

--- End quote ---
In UFO:Extraterrestrials civilians seem to deliberately seek refuge inside open flames or clouds of toxic gas! When I fired incediary or gas rocket, the affected area seemed to lure all civies around :)

On destructable objects - I think it would be nice to have alternate entrance options for some maps. At least those Quake2-style cracked walls that are destructable with gunfire.

ceponatia:
Here's another idea that isn't really that important just neat... what about having an option in some missions to land troops on the roof or something? I noticed in maps like the supermarket that there are several floors of the building that really don't get used.. all the aliens are always on the first floor.

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