General > Discussion
X-Com veteran's initial impressions...
Starship_Yard:
There are a number of maps that are top down where the Firebird lands on the top level and you work your way down. Bunker Defense and Subway come to mind. It is up to a map creator to set that up. It isn't limited by the game.
Brett
eleazar:
--- Quote from: ceponatia on February 23, 2008, 09:32:00 am ---...all the aliens are always on the first floor.
--- End quote ---
I frequently see aliens on the roofs, though most of them are usually on the main level.
Tasoth cmdr.:
--Oh, that civs! I just hate them! ))
Their presence usual kills tactical aspect of the battle. Instead of careful advance, accordinп to your great plan of operation you rush headlond to protect those lambs, covering them with your body, dyind, loading and the same story again and again.
--in old ufos there were movement detectors. And we really need them. There are huge levels with lots of rooms, hiding places and so on. I can spend half an hour to find the last alien
--destructable surface is good. but not to much. it would kill tactic!
--employees
Do we really need skins for workers, medics and scientists since they are all the same?!
i think better make some more faces for soldiers. (by the way does anyone notice, their heads are just a little too big, huh???)
And about hiring system -- why is a separate set of emloyees fo every base? i think better to have one set of available employees and few ours before hired men will be delivered to certain base.
wotwot:
Some PROs first:
- I hated the aliens for camping in Enemy Unknown (UFO Defence). When I play AI, I dont feel like I have to spend ages to find some blop camping in closet in another side of the map.
- I feel that Aliens are more intelligent in AI that old XCOM-games, they allways save TUs for seeking cover for end of turn unlike in Enemy Unknown or Apocalypse. Damn they are good at it!
- I love the classic random map assembly!
- In all ways this game is going to be superior remake of old xcom-games once it gets more refined, keep it up!
EDIT: Just read about the aliens taking cover in end of turn if you are looking at them, one thing I didnt think of.. In a way it is a good thing but it also makes player to able to control them to a point because they ALLWAYS take cover. I think some randomness should be applied wheter they take cover or make a rush(if wielding close combat weapons) or stay in sight for saving TUs for reaction fire or just saving TUs for not to come out of hiding next turn to be able to shoot more..
Oaaargh! The forum lost my CONs.. Too lazy to write those again..
Panthera Leo:
--- Quote from: Tasoth cmdr. on February 29, 2008, 11:18:24 pm -----destructable surface is good. but not to much. it would kill tactic!
--- End quote ---
In X-Com: Apocalypse I like (shooting/blasting), Vortex Mine FTW, though walls or down though the ceiling to ambush stuff.
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