General > Discussion

Recoil?

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nemchenk:
Strength doesn't impact on accuracy, Recoil does :P AFAIK the planned idea is to simply disallow soldiers below a certain Strength from carrying certain weapons. This I think is a much more elegant proposal (but then, I am biased! ;) )

SpaceWombat:
First of all "strength" is that abstract that it could mean a lot of things, most of them do not directly influence a soldiers ability to control recoil (if you can control it anyway. If your grip is to strong around the rifle recoil will impact your accuracy even more. Sometimes its better to give a little bearing play instead of trying to fix a moving system totally).
Recoil can be part of "spread" as well as "accuracy" on the soldier's side. There is no need to value it that high.
If you crawled 60 feet over sand and then try to hit anything with a rifle you know that physical "strength" as I interpret it here is not that important for shooting. Stamina and control/accuracy are much more important.
Depends on what exactly strength means here of course.

nemchenk:
http://ufoai.ninex.info/wiki/index.php/Skills

--- Quote from: WIKI ---Power reflects a soldier's physical strength. A high physical strength is especially important for soldiers who handle heavy weapons and armor, as well as soldiers who fight in close quarters. Power directly influences the damage a soldier can do in melee combat, and how well a soldier is able to handle a weapon's recoil. Recoil decreases accuracy, so a soldier using a weapon with a lot of recoil needs strength to keep it pointing in the right direction when firing.

Power also affects soldier's health points (HP) and the amount of equipment a soldier can carry before he becomes encumbered. An encumbered soldier suffers a time units (TU) penalty, as well as an accuracy penalty.
--- End quote ---

So, a sort of combined Strength, Stamina, Size, general gross motor type stuff.

EDIT: typos  :-[

Surrealistik:
In otherwords, it sounds absolutely appropriate for recoil management.

nemchenk:
Sorry about the x-post, but I think my reply belongs here, while the original message is from the Encumberance thread :)

--- Quote from: eleazar on February 20, 2008, 06:23:59 am ---it is (more or less) redundant to penalize weak soldiers for heavy equipment by:
1) subtracting TUs, and
2) lowering accuracy via recoil

--- End quote ---
Hmm.. Well, good point. Double-whammy.

But, it all depends on the weapons right? The Flamer for example is a classic low-recoil weapon from the standard set. As is the Machine Pistol. Plasma and Laser weapons could also fit there.

Also, I think people are
(1) forgetting that the proposed solution is currently to completely disallow low-strength soldiers from carrying certain weapons:

--- Quote from: BTAxis on February 10, 2008, 12:06:42 am ---However, I would be open to disallow soldiers from using or even carrying weapons if they did not meet certain requirements, like strength. These requirements could be clearly marked on the weapon description, so it would - again - be simple and straightforward.

--- End quote ---
(2) over-reacting about the severity of Recoil. It will depend entirely on the numbers each weapon has, which will be very intuitive as they are on the same scale as skills and attributes. For example, the Flamer should have  low recoil, lets say 10. This means only soldiers with Poor strength suffer a malus. Or the Assault Rifle -- medium Recoil, lets say 15. Soldiers with Strength below that can still carry and fire the rifle, they just suffer a malus of 1-3 points. Only a few points, people! :D Not "completely forbidden".

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