General > Discussion
Recoil?
shevegen:
I dont really have an opinion for or against, I am totally neutral on this, however I must make one remakr:
--- Quote ---AFAIK the planned idea is to simply disallow soldiers below a certain Strength from carrying certain weapons.
--- End quote ---
This should not be the case. It should be a weight-strength relation, and before one jumps from "can use/carry this weapon" it should rather impact on encumberance first.
Think of an old lady that tries to carry a bag of rice, if she manages it will encumber her but maybe she will manage!
Now think if reallife simply tells her "sorry, your strength is too low" simply because it is easier this way than to model encumberance and let her carry that heavy bag slowly ... (which isnt *that* difficult either...)
eleazar:
--- Quote from: shevegen on February 23, 2008, 05:23:05 am ---Think of an old lady that tries to carry a bag of rice, if she manages it will encumber her but maybe she will manage!
Now think if reallife simply tells her "sorry, your strength is too low" simply because it is easier this way than to model encumberance and let her carry that heavy bag slowly...
--- End quote ---
We are all aware that real life is a bit more complicated than a simple "can carry / can't carry" encumbrance model.
However, UFO:AI is a game and every aspect of it is an extreme simplification of real life. In other words, you have not provided a valid reason for or against using any particular encumbrance model.
nemchenk:
Which complexity are you referring to, eleazar? The complexity of coding it? I can take care of that.
The complexity of a player understanding the system? I don't think it is hard to understand -- weapons with high recoil need a stronger person to fire accurately.
Or am I missing something?
Kamuflaro:
Weapons should have a recoil value based on the firemode selected, the recoil inaccuracy goes up the further you get in the current firemode. I'd like the idea of having recoil resulting into headshots for an expirienced soldier :D
Tasoth cmdr.:
Don't like that recoil idea. think it's allready counted in weapon stats.
Ex: laser pistol -- no recoil -- high accuracy
particle pistol -- high recoil, low weight -- medium accuracy
particle cannon -- high recoil, high weight -- low accuracy
nothing else is needed
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