General > Discussion

I can't capture a harvester

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Starship_Yard:
Unfortunately I think you just have to wait for the mission to pop up.  Some people say they have went a long time without it appearing.  I ran out of research projects for a month or so on my first game.

Brett

ManicMiner:
I've captured 2 harvesters and have captured / dismantled both a scout and a fighter, but still can't research them. Nothing else is available in the tech tree.

For a long time the tech tree at my home base had various techs I could research based on the recovered items from the scout, but no other base could research those items even when I transferred those items across.

I now have 60 scientists twiddling their thumbs, 1 harvesters, 1 fighter and 1 scout all in the process of being dismantled. Hopefully this'll allow me to research something new!

EchizenR:
Sorry if this may be irrelevant, but may I know the necessary structures needed to store a firebird/ silhouette/ saracen? I get confused with the large and small hangars.

BTAxis:
Keeping in mind the design (as opposed to the current state of the implementation), interceptors go in medium hangars (2x1), dropships go into large hangars (2x2) and UAVs go into small hangars (1x1).

Destructavator:
The "Base Summary" button gives a good idea of how much of what type of space is used up.

In some builds of the game - I can't remember if 2.2.1 does this or not (haven't played 2.2.1 in a long time) - if a large hanger is free it can also be used to hold multiple smaller craft.

On the aircraft purchase screen it displays, as one of the stats, how large the aircraft is.

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