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nemchenk:
Neko, I'm a newcomer to UFO:AI like you, and like you had similar feelings of how to help improve the game.

* I've got a RFC for the developers on the range of the Firebird, for example -- I think it should be able to reach all the parts of the globe, for precisely the same reasons as you do.
* The economy -- FrancoC has done some work on it, to reduce the flood of cash :) I've also done a ground-up reworking of all the basic equipment, and would appreciate some comments.
* I think the tech-tree can use some "lengthening" as well, because I too think the game is revealing too much too soon :) I am actaually working on an alternate campaign.ufo that would *lead* to the Mumbai incident, and would be a lot more covert in the early stages.

We seem to have a lot of similar ideas -- if you would like to cooperate, drop me a PM or something :)


nemchenk

Jadephoenix:
Hi everyone,

I just wanted to add some things as I am new to UFO:AI too. I jsut discovered the game like a week ago and I am really fascinated by it. I love playing it really. I don't have much time at the moment due to university, so I didn't reacht the end of the content yet. Here is a short list of things I was wondering about:

- As mentioned by Neko When are my quarters full ?
- Do my soldiers improve in theire rank? If they improve what are the benefits ? If not why is there even a rank written ?
- This mine mission in wellington happened to me too. I had to build a new base in africa to reach it.
- The dead cilvilian limit is somehow irritating. It doesn't make sense that after getting mumbai wiped out loosin 60 civilians, or whatever the limit is, is a problem. I would propose, the affected nations to cut down their support.


For the rest of it I agree with Neko on the most part. I just have one idea on the techtree that would lengthen it. Make Alien Equipment a 2-step research 1st step to use it and 2nd to produce. This is just an idea I had during writing maybe its bullshit.
I hope you still remember I said I love your game , because I really so. When I'm finished with the exam I'm going to write tomorrow I will look up the wiki to see if you need help.

nemchenk:
Good luck with your exam! :)

ufogio:

--- Quote ---* I think the tech-tree can use some "lengthening" as well, because I too think the game is revealing too much too soon Smiley I am actaually working on an alternate campaign.ufo that would *lead* to the Mumbai incident, and would be a lot more covert in the early stages.
--- End quote ---
That's very interesting... Will Phalanx be some sort of 'Men in Black' Force fighting the aliens without having to be discovered by the rest of the population? Please tell us more :)


--- Quote ---- Do my soldiers improve in theire rank? If they improve what are the benefits ? If not why is there even a rank written ?
--- End quote ---
They are working on the skill increase system. Basically, ranks don't influence skills, but skills increase if you send soldiers in missions.

Neko:
Hey again, thanks for the answers guys :)

It's interesting to hear the different perpectives, especially from my fellow "newbies"...


So, my question right now is: Is the dev team even interested in help of this sort? I mean, of course I could just mod the game to my likes, but I really admire the fact that the main game is so progressed, I would rather help the main development in a way that is appreciated and used. I noticed there's nothing like "Balancing" or "Pacing" in the ToDo-List, so maybe the devs are working on this themselves. On the other hand, the list seems very feature-oriented, as in coding new stuff, which is of course very important, so maybe balancing is something no one wants to bother with yet, so people could help. I'd rather not do any redundant work. How would this work? Do I edit a new research tree together for testing and then send a version for other people to look at? Or is doing something not on the ToDo-List more of a nuisance than a help for the devs? In that case, I'd rather help in some way that's needed more, balancing and pacing game experience is just what I have the most experience in.

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