General > Discussion
Grenade Launcher
vedrit:
people, the grenade launcher isnt a mortar. You shouldnt be bombarding the other end of the map with explosives. The Grenade launcher is supposed to be a mid-range weapon, targeting people behind cover, where rifles cant get, and you cant throw far enough.
But the "Out of range!" should be done away with for the launcher. Just a difference between having a good idea where its going to land (Or explode with air burst), and having no freaking idea. Green being high accuracy, red being low accuracy.
Aiki-Knight:
The GL shouldn't be able to fire across the map, just for play balance, but it could be tweaked to give substantially more distance than throwing a grenade. Great weapon, though - bravo to the developers.
Surrealistik:
I'm a proponent of unlimited range save for the small handful of weapons for which hard limitations would make sense (i.e. the flamethrower). Hard limitations should be substituted in all other cases by spread; it won't matter if you can fire a grenade launcher across the map if your projectiles are so wildly inaccurate that they fail to hit anything, even with their splash radius. In some cases however, a hard prohibition on first turn use of the grenade launcher for the first player in a multiplayer game may prove expedient, as both players should have the opportunity to seek cover from incoming bombardments no matter how inaccurate. I feel I've the experience in single and multi-play to state with confidence that this change would prove a reasonable forward step in the evolution of UFO:AI's gameplay.
Mayhem:
I love the grenade launcher, I get a lot of use out of it. I usually have 2 in my squad.
Used as backup to a lightly armed scout, it can generally be used to take out threats without exposing the grendier to danger, by lobbing grenades around corners, over walls or through windows and doors etc.
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