General > Discussion

Grenade Launcher

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Darkpriest667:
flechettes also have 0 penetration on hardened armors .... which most modern military armies equip even the basic infantryman.

I assume aliens who can travel across the solar system at the very least and possibly interstellar are much more advanced with polymers and fibers than we can hope to be even in 2084. 

In other words flechettes would be useless against the standard alien infantryman(woman).

I have , however, been very pleased with how effective they are in close quarters in the game..

VoxDissident:
Obviously I think we can all agree that the range of the grenade launcher shouldn't be 300 m. However, I agree that it should be capable of firing further, with less accuracy, more roll/bouncing due to grenade's momentum and a more pronounce ricochet effect when being fired at longer ranges. Right now the grenade launcher is really only good at short ranges (even with the timed option) and, even at short ranges, is only worth having when the situation calls for a weapon that can fire around corners and up onto the roofs of buildings and ledges. At short range, I'd rather have a combat shotgun or flamethrower if we're talking about straight shooting. Even with the 25mm plasma burst rounds, I've taken to removing the grenadier from my team in order to get another sniper on my team.

On the topic of the flechettes, I've always been under the impression that flechette grenades were actual grenades (and not shotgun rounds) that burst into a 360 degree flurry of small medal pins. I read about this a while ago when I read the memoir of a Navy Seal (the title of the book, if I recall correctly, is Warrior Soul) who fought in Beirut, Colombia and numerous other places. I recall clearly that he stated he and his team were pinned down by a large caliber machine gun mounted on the back of a truck when he fired a flechette grenade around the corner to take down the gunner. Of course, that has nothing to do with gameplay itself. I don't think its a bad idea to have the grenade launcher capable of close-quarters straight firing, it's just that I'm not familiar with this particular variety of flechette (since, as Winter stated, the flechette is not a good replacement for rifle rounds.

-Vox

Darkpriest667:
Vox you are exactly on the mark

The grenade launcher range in this game does not reflect its real capability... it should be able to shoot entirely across almost any map that is in the current version.. i find it cant usually shoot over 30 meters... sheesh i can build a nade launcher out of parts at home that throw 10mm grenades 100 meters...

this should be fixed immediately

DanielOR:
the scales are relative - sniper rifles are good for a little more that 250 meters, also.  Laser and particle wepons should have no measurable spread at that distance.  Maybe, muliply by 10 and apply "reality" that way?

shevegen:
The problem is that the maps in itself are not very big. So realism is not really feasible, else pretty much every
weapon will be the same concerning range

I think the accuracy vs range could be a feasible idea though.

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