General > Discussion

Grenade Launcher

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ceponatia:
I tried using the GL the first few times I played the game and although it is a really quick way to kill a target, in cramped urban areas it's almost useless because you'll be hit by the splash damage too. I second the idea of being able to lob grenades onto 2nd level roofs and such. That alone would make it exponentially better. Right now you run into the problem of turning a corner and having an alien 3 feet in front of you and not being able to shoot it without dying.

A lot of people are talking about what makes the game fun vs. realistic. I think you can do a pretty damn good job of balancing the two without compromising difficulty. For example if you're tweaking all of the PHALANX weaponry to be more realistic and effective... well you should probably do that to the alien weaponry too.

That was a qualm of mine with X-Com. The aliens had only a few types of weaponry compared to the X-Com soldiers. Did the aliens just develop a military 20 years ago? Is this their first war? From what I remember they had 3 plasma (or sonic) weapons and perhaps one or two demolition weapons. Granted plasma weapons are really strong but what about long range rifles, assault weapons, or even weapon types that couldn't even realistically exist with our current technology (mass drivers, quantum weapons, etc)?

I mean imagine being able to research mass driver weapons. Lobbing a projectile at near light-speed at a soft target would allow for some interesting death animations. :)

SpaceWombat:

--- Quote from: ceponatia on February 22, 2008, 07:23:35 pm ---Right now you run into the problem of turning a corner and having an alien 3 feet in front of you and not being able to shoot it without dying.

--- End quote ---
Right. And you should never be able to use a weapon like that in close quarters battle. It must have some disadvantages.


--- Quote from: ceponatia on February 22, 2008, 07:23:35 pm ---I mean imagine being able to research mass driver weapons. Lobbing a projectile at near light-speed at a soft target would allow for some interesting death animations. :)

--- End quote ---
So much about realism. Accelerating something to near lightspeed will need more energy than mankind is able to produce (progressive energy consumption with unlimited energy at light speed).
I can live with ufo tech and so on but bolter rifle is enough about projectiles. We got that particle beam weapon by the way.

Surrealistik:

--- Quote ---Right now you run into the problem of turning a corner and having an alien 3 feet in front of you and not being able to shoot it without dying.
--- End quote ---

I've always found that to be something of a rarity. In order to kill aliens while minimizing damage to yourself at close/point blank range with the GL all that's needed is a little creative use of banking and splash damage. Most conditions in my experience will permit this.

Panthera Leo:

--- Quote from: ceponatia on February 22, 2008, 07:23:35 pm ---...
That was a qualm of mine with X-Com. The aliens had only a few types of weaponry compared to the X-Com soldiers. Did the aliens just develop a military 20 years ago?
...

--- End quote ---

CURRENT STORYLINE -- SPOILERS!

Aiki-Knight:
I assumed I wouldn't be so hot on the grenade launcher, so I didn't use it. But I was wrong, soooo wrong.

First, after the first few rounds, any civilians near the aliens are usually dead, especially if an alien is camping in a small building. Second, there are places where aliens hide and civilians don't, such as in their ships.

Ah, the grenade launcher.

It can actually shoot farther than the firing arc allows, if you use the "timed" mode. Fire it so it bounces along a little farther. Seriously, I've bounced grenades through windows into little buildings and killed aliens inside. And bouncing 3-round bursts of grenades around inside a harvester or supply ship is just awesome. Does all kinds of damage. The grenade launcher is a highly specialized weapon, and must be used with care. It's not the weapon an agent should carry storming a room, or working closely around civilians. It's a fire-support weapon and, when in its element, does awesome damage. It's great for dislodging ensconced aliens. You can bounce timed grenades around corners, too.

I don't fully understand the flechette rounds, which seem to fire like a monstrous shotgun with a wide spread. In this case, the flechette rounds actually make a great storming weapon, because nothing, and I mean nothing, at close range can survive one shot of it. I thought the flechette round would fire like a grenade, then explode at the point of impact. Either way, I equip my Grenadier with a sidearm so he's got something suitable for close-quarters fighting, and I'm thinking to upgrade him to carrying an SMG for that purpose.

So, yeah, the grenade launcher is awesome. Try it out!

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