General > Discussion
Grenade Launcher
SpaceWombat:
I'm not sure how spread actually works in code but as far as I understand it that should be no problem.
If spread defines the probability of an variation of the optimal shooting angel (i.e. from a perfect hit) that's exactly what it is all about.
If the GL has a minimum range (or a fix projectile acceleration as it has in reality) but the ability to use a steep angle you will be less accurate with a longer ballistic curve (an angle variation will lead to a greater position difference from the target the longer the line of shooting).
That leads me to an even more realistic approach. A fix "range" for the GL. You would only be able to variate the angle. If you shoot something near the grenade might be to fast (if you miss and detonation on impact is used). Either you are a good shooter or you will have to try a steep angle (and therefore be less accurate).
Maybe its too complicated but the most realistic thing I can think of.
Surrealistik:
As far as I'm concerned the grenade launcher requires only two things:
A: Granular, precise angle control.
B: No hard maximum range. Let physics define this.
tchristney:
The other thing that real-life GLs have is explode on impact - there is no "timed" explosions. I'm not even sure how you would be able to toggle this without changing the ammo load or using very complicated (read: expensive) grenades. If you can select the launch angle, then you shouldn't need the timed shot feature. Also in real-life, GLs have sights that allow you to set the range - there is a well defined ballistic angle inherent in that selection (I'm not sure if the sights have a high/low ballistic path option, although that could be the case). So choosing your own angle is basically equivalent to firing "from the hip", i.e. is much less accurate. With time and experience you would get better at that skill though.
From what I have read, a trained grenadier can consistently drop grenades into a garbage can at 100 m using the Korean War era M79. Not someone you want to be downrange from.
nemchenk:
On a quick aside:
--- Quote from: WIKI ---The weapon has two fire modes; timed shot, which will detonate grenades at a set time after leaving the barrel, and airburst, which will detonate grenades in the air after they have travelled a certain distance.
--- End quote ---
Don't these basically mean the same thing? (I understand the difference between the two firemodes, I just think the text could use a rewrite.)
SpaceWombat:
--- Quote from: tchristney on February 20, 2008, 12:56:43 am ---The other thing that real-life GLs have is explode on impact - there is no "timed" explosions. I'm not even sure how you would be able to toggle this without changing the ammo load or using very complicated (read: expensive) grenades.
--- End quote ---
It is 2084 in game and taking into account experimental projects like the Landwarrior system which uses various types of grenades as a >main weapon< (yes it is expensive, so what? It will be less expensive then.) I think that is not a knock-out argument for different fire modes.
--- Quote from: tchristney on February 20, 2008, 12:56:43 am ---From what I have read, a trained grenadier can consistently drop grenades into a garbage can at 100 m using the Korean War era M79. Not someone you want to be downrange from.
--- End quote ---
Considering the miss quote of professional basketball players on short ranges with their own hands under pressure I highly doubt that. On 100m even a mechanical computer aided aiming system might miss quite often using a ballistic weapon with high calibre due to complex variables that change without compensation (wind, shell quality flux, breechblock inaccuracy in (semi) automatic weapons...). The explosion radius and the rate of fire are the advantages of the GL not its accuracy.
--- Quote from: nemchenk on February 20, 2008, 01:08:21 am ---Don't these basically mean the same thing? (I understand the difference between the two firemodes, I just think the text could use a rewrite.)
--- End quote ---
Right. "Air burst" actually is an "explode on impact" mode.
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