General > Discussion
Grenade Launcher
tchristney:
--- Quote ---Back to the original idea of increasing grenade range: I was just thinking that would change it to become more of a tactical artillery weapon, because of the small map sizes.
--- End quote ---
That's what I was thinking as well. There are other ways to balance the GL other than by giving it a ludicrously low range. A minimum range setting, a large scatter for three round bursts, an increased reload cost, a decreased magazine size, increased shooting cost, etc. As it stands the GL is basically a short range assault weapon. I rarely even take them because it is exceedingly difficult to get into range with them. It is usually better to take a rifle and a belt full of hand grenades.
There must be a real-life limitation to the idea of a GL, or they would be the standard infantry weapon. Why not try to model those limitations?
Surrealistik:
The grenade launcher is extremely useful despite its limited range, between its power, and indirect fire capabilities. If you're any good, you can also extend its effective range by exploiting timed rounds and residual momentum, which can serve to propel grenades to their intended target.
nemchenk:
--- Quote from: tchristney on February 18, 2008, 07:45:00 pm ---There must be a real-life limitation to the idea of a GL, or they would be the standard infantry weapon. Why not try to model those limitations?
--- End quote ---
Here here.
I would hazard a guess at:
* weight, of weapon and ammo
* rate of fire
* accuracy
* training time?
I think we can model all of these in the game. o.O
SpaceWombat:
The maximum range is not the only limitation to the grenade launcher. The longer the shot the more likely you will miss (right now its quite accurate even on max range though).
How about this:
Max range should be prolonged. There is no minimum range because you can hit anything near you using a steep angle ("minimum range" for direct shots because you will have too much propulsion on short range direct shots).
BUT the accuracy is highly dependent on the "flight time" of the grenade. If you dare to shoot something 10 metres away with a steep angle factors like wind, rotation of the grenade due to inaccuracy of the shell etc. lead to a high miss probability.
This way the grenade launcher will never become useless but its effectiveness would be at a middle range just as we would consider it normal in reality.
nemchenk:
+ Recoil, + Encumberance
SpaceWombat, do you think what you are describing can be done by "spread"?
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