Development > Artwork

ROQ Renders (Intro Animation)

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Mattn:
i will try to fix this stuff asap. It would be nice if the size of the video would not be bigger than 30-35MB - imo over 70MB for the intro is way too much. Can you shorten it a little bit? Or speed up the playback speed while the camera is flying through the space?

Destructavator:
Sure, I can reduce the filesize by using different quality settings - I had been using the default settings (maximum quality), but if I turn them down a bit it should make the file smaller - I'll work on it and see what I can come up with.

Mattn:
that would be nice, thank you very much. It should have a reasonable size and a reasonable quality. But in general: The less in size, the better

Destructavator:
Here, this might be better:

http://www.destructavator.com/public/vid2.zip

I cut the video bit rate down to slightly less than half of what it was before, I've found that if I cut it anymore it starts to look rather ugly and blocky (especially at full screen), and I also changed the audio from 16 bits to 8 bits, still at 22KHz.  The file size is now much smaller - the default full quality settings are 3,000,000 bits per second, this latest one was reduced to 1,400,000 bits per second.  (Those are bits, not bytes!)  The framerate, according to research on ROQ files and the switchblade documentation, is restricted to 30fps and can't be higher or lower, so that remains unchanged.  Dimensions are still 512x512, although I had to alter the rendered aspect ratio/scale so that it displays at the proper proportions when the game plays it.  (This reminds me, if anyone else wants to test this ROQ with VLC, it won't look quite the same as VLC doesn't re-stretch the video to full screen the way the game does - I've found through testing that the Quake engine automatically stretches the video to the right proportions while VLC does not.)

I wonder - as development of the game progresses and more videos are eventually added, perhaps all the videos could be available as a separate and optional download?  I know dial-up users who want to get the game would prefer a small package for the game, although I'd imagine that those with faster connections and/or more patience would be willing to wait long enough to download more and high-quality content.  Can the game be easily programmed to display still shots instead (automatically) if it doesn't find videos in the base folder?  (This might not be needed for the intro, but it might be applicable for UFOPedia videos, etc.)  Just an idea...

Mattn:
the video must not be played in fullscreen - can also be some 16:9 ratio - if that would have a positive effect on the filesize

i will test the new version

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