Development > Artwork

ROQ Renders (Intro Animation)

<< < (3/4) > >>

Mattn:
imo a 16:9 would look better

also the trip to moon is not shortened - it still takes ages until you traveled from earth to moon where just nothing happens - and back, too.. can't you shorten that part of the sequence?

nemchenk:
Just my opinion, but the orbit around the Earth could also be shortened, or even cut.

Respectfully,

nemchenk

Destructavator:
I don't know if you remember, but there were actually plans to include more short clips in the intro animation - it was in one of the threads called "Renders" I believe, where BTAxis, myself, and Winter were discussing integrating brief shots to break up the monotony and make the intro more interesting.  I remember Sitters was going to work on some of the additional clips.  Did this plan change?  My spare time is erratic, and I was not active in this forum for a while after I uploaded the last intro I had made in AVI format for feedback.

If, instead, you want me to simply shorten this version, I can do that, but it would take time as I'd have to re-do the soundtrack to fit, as well as alter the source video project.  It would mean taking a few steps back in the development of the intro video, although I admit it could be worth it if a smaller, shorter intro is desired.

I personally would be willing to go either way, a longer version with additional clips or making a shorter one based off of what has already been created (and therefore a smaller filesize).

EDIT: Yes, I looked back in the forum, it got pushed back a page. As Winter said:


--- Quote ---I think it's brilliant, practically done. The music now fits very well. However, we should definitely try to splice in some more short clips during the dragging bits, like what you suggested.

Quote
I have a few ideas for additional, short clips (no longer than a few seconds) that the intro could jump to and then back to the main video:

- A shot of an alien hand pushing buttons/controls on a console with a display screen showing a picture of the approaching Earth (A view from inside one of the alien ships, in other words)

- A close-up shot of a single carrier opening its doors to deploy some ships toward the Earth

- A brief view of an alien face (mostly just the eyes) as an alien inside one of the ships stares at the instruments and controls in front of them and the Earth on their display screen.

There are, of course, many other possible shots that would look good, these are just off the top of my head - I will say that if the final intro had more than just the same camera view continuously, it would make the intro movie look a lot more interesting.

All of these are solid ideas, and I'd certainly like to see at least some of them in the vid. Another possibility would be my earlier suggestion, a shakycam shot between two UFOs gradually entering the atmosphere, with sound effects slowly fading in as the atmosphere around the UFOs/camera becomes more dense.

Regards,
Winter
--- End quote ---

And BTAxis said:


--- Quote ---I had a thought for a couple of cuts that may or may not work. These cuts are to Earth rather than to the aliens.

- A large dark room on Earth, with a large display in the background. The display shows a wireframe Earth and four red blinking dots. Warnings flashing on and off here and there, people running to and fro.

- A PHALANX base hangar, its roof opening up and a Stiletto interceptor appearing from within as the lift raises it up. The Stiletto lifts off and disappears towards the horizon.

Also, I imagined these cuts to be smaller than the rest of the movie, displayed in a corner or to the side, so you never really lose track of the Carriers as they move in on Earth.
--- End quote ---

nemchenk:
* nemchenk eats his hat  :o

Destructavator:
I do apologize - I didn't mean when I started this thread to say that this would be the final introduction in the game, I mainly posted these links to ROQs for these reasons:

1) To make sure I could render the final version (when it's ready) into an ROQ format, as I didn't know if I could build a proper ROQ or not,

2) To make sure the game could play back an ROQ properly, audio and video (and now it seems the audio shall need fixing),

3) So that there would be some kind of introduction video available until the final version is put together.

I'm sorry I didn't make that clear, my fault.


--- Quote ---* nemchenk eats his hat
--- End quote ---

Yikes!  I do hope that wasn't too painful going down (or end up too painful coming back up)...


Getting back to the intro, as I said I'm willing to go either way.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version