Hi all,
Just wanted to run an idea past the dev team: when thinking about hand-to-hand blows and baton rounds, it seems to me that they currently fall under the Blast damage type -- bad for un-armoured targets, but relatively easy to shield against. I would also make that kind of damage deal stun AND wounds, so that while it is possible to knock someone out with a baton round, you may also end up killing them by accident.
But if we use Blast here, then shurely frag grenades are not the same damage type -- they have a Blast component, sure, but also shrapnel, which is more like Normal (AP) damage.
So, here are a couple of ideas:
1) Have a new damage type, either "Low-v Impact" or something, for things like melee or baton rounds, or "Shrapnel" for frag.
2) Make it possible to *combine* damage! So, a baton round would be (something like) "Normal 30 10; Blast 40 20", or a Frag Grenade would be "Blast 50 10; Normal_light 40 20", etc.
(2) seems to have great possibilities
Make the engine more flexible for the future...
What do you think?
nemchenk