Development > Artwork
Concept art
Imposeren:
--- Quote from: Winter on September 02, 2009, 05:20:11 am ---Nothing that falls short of those requirements is going to get my approval, I'm afraid.
--- End quote ---
The first one is just a variation of what Shevaar may look like.
The last one even have a story.
Once this aliens were parasites that used other species as mounts and as tools. With evolution they learned to used their four oposed pairs of limbs as a "hand". When new techs were discovered there was no more need of live mounts. Their "shell" is just like human hair, they don;t need it anymore. In fact it makes their life harder, but they keep it to make something like "shellcut"
Winter:
A couple of problems.
1. Is it meant to be scary? All I'm seeing is something ugly and silly-looking. There's not one iota of credible menace coming from that overdesigned drawing.
2. UFO:AI is a sci-fi/horror game. A silly concept like having to have their shells trimmed doesn't really fit with a serious game, and is actually in complete opposition to all established canon/backstory.
How do you expect me to take designs seriously when you totally ignore how they would fit in with our existing content? That's how every other model/sound/concept gets rejected, and yet nothing ever seems to change.
Regards,
Winter
Imposeren:
--- Quote from: Winter on September 03, 2009, 12:04:27 pm ---2. UFO:AI is a sci-fi/horror game. A silly concept like having to have their shells trimmed doesn't really fit with a serious game, and is actually in complete opposition to all established canon/backstory.
--- End quote ---
Shells trimming is not a concept it's just a little extra to explain it's look. Almost any creature have something that they realy don't need but it was needed by their ancestors. Concept is simple: they are weak but intelligent creatures that depend on their techs and on controlling other creatures. They survived in long-long past because they were body-controlling parasites.
I told this "story" just to explain why do they look like this and why are they still alive
Does visual or "historical" concept not fit in existing content?
This was just first attempts. I can keep trying to make something new but I need some feedback to adapt easily.
P.S. Clumsy one is just a fighter-runner. Only needed thing for it are legs, hands and some sensors on "head". It doesn't care for anything else in it's body so they may have any appearance. All these mall things on it's body is just "decoration". This decorations will be just texture details on low-poly model. And those bubles on back are some sort of glands
Hertzila:
Just asking but why would a parasite infect another parasite when they both do the exact same thing? Shouldn't XVI more like try to kill them all? Or are they not anymore parasites? Also if it was a parasite, shouldn't it be REALLY small, small enough NOT to gain sapience?
Destructavator:
Perhaps a different approach would work better for modeling something that Winter could approve:
I'd suggest, before starting a new alien model, to think about what lower creature form an alien could come from, the type of planetary environment it may have started in, etc. (A volcanic, rocky planet? A mostly ocean-covered/aquatic planet? High-gravity? Low-gravity?) Then think along the lines of how it may have evolved over time, through different forms, how it survived and lived, what prey and predators it may have had and how it adapted to hunt and/or avoid being hunted. Think it through, going through at least several levels of development, until you have something that could be intelligent for a reason and be able to manipulate tools (fire a plasma gun).
If you have a "game-plan" idea of the background story of how an alien creature came about before and while you model, its much better than just modeling almost at random something that looks big, ugly, and scary, then working backwards trying to explain all of the creatures features, attributes, and abilities so it got that way.
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