Development > Artwork

The Future is... yesterday?

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geever:
They were speaking about underwater missions, I think.

-geever

coCoKNIght:
oil rigs are not underwater...

BTAxis:
It's one thing to allow mision spawning at sea, it's another to make sure it's close to land. The extra complication isn't worth an occasional offshore map. Better to simply limit missions to land and be done with it.

Captain Bipto:
one thing i'd like to do though would be more fully indoor missions (though I love the base missions where you can go outside!)

I am looking into arcologies, an alien terror squad crashing the opening ceremony for a new (the first?) arcology (sim city or shadowrun style) could be cool.

BTAxis:
Personally, I'd like to see more open-area fights. As it stands, most maps favor close ranged or indirect fire weaponry because there's altogether too much cover around. I intend to one day finish a desert template that should go a long way to leveling the field.

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