Development > Artwork
The Future is... yesterday?
BTAxis:
Actors are models, yes. They're a special case. Line of fire isn't based on mesh obstruction, rather on the BSP tree (the map format).
Captain Bipto:
Hey BTaxis,
I know players cannot destroy terrain in the maps but is it possible to include things such as explosive barrels or is that covered under regular terrain? What I mean is, is it possible to include specially made explosive terrain such as gas pumps and barrels?
BTAxis:
There's no way to make things explode (and deal damage) at the moment, but small objects can be made destroyable. This is a matter for mattn, but I suspect it's doable to make explosive objects. It's probably not going to happen soon in any event, however.
Destructavator:
--- Quote ---There's no way to make things explode (and deal damage) at the moment, but small objects can be made destroyable. This is a matter for mattn, but I suspect it's doable to make explosive objects. It's probably not going to happen soon in any event, however.
--- End quote ---
I would imagine that it would be *relatively* easy to add to the code to make "grenades" that are models that respond to being shot instead of thrown, but I could be wrong...
Captain Bipto:
How about a mission on an oil rig?
I'd love to be able to blow up gas stations (and cars) just like in x-com. I don't really care that I cannot shoot holes in buildings but explosive effects are just awesome.
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