Development > Artwork

The Future is... yesterday?

<< < (3/10) > >>

Zorlen:
Car designs could be based on modern concept-car outlines. I tried to collect some of them, except for most weird ones and slicked-down bolides.

City cars:
http://www.thetorquereport.com/hybrid_x_concept_34-thumb.jpg
http://www.dkimages.com/discover/previews/968/90073786.JPG
http://www.drive.com.au/Editorial/ArticleDetail.aspx?ArticleID=22507

Jeeps:
http://chryslerweblog.com/images/uploads/jeep-renegade-4.jpg
http://www.topspeed.com/cars/jeep/2006-jeep-hurricane-concept-ar1182.html
http://auto.moldova.org/stiri/eng/23226/

Trucks:
http://lh3.google.com/_Z_sjkMfWfr0/RpTEDnyYXQI/AAAAAAAABBg/KZlHms_ePFQ/s800/Scania+złota.jpg
http://www.topclassmagazine.com/img/Topclass/Truck0-big30.jpg

Bus:
http://www.theautochannel.com/news/2007/05/15/047773.1-lg.jpg

Surrealistik:
Listen. I think it's obvious why everything seems so anachronistic; because there is a global aesthetic infatuation with the 1990s. Enough said. This fact should be added to the storyline as it is extremely relevant.

Kildor:
Surrealistic, you slightly right, but:
Now this fact does not show clear.
60+ years is enougth to fix most of all negatives.
there was WWII, with great destructions, but we now, and even 20-30 years ago don`t live in 20-30-40th bildings, don`t use cars…

Zorlen:

--- Quote from: Surrealistik on February 16, 2008, 11:43:11 pm ---Listen. I think it's obvious why everything seems so anachronistic; because there is a global aesthetic infatuation with the 1990s. Enough said. This fact should be added to the storyline as it is extremely relevant.

--- End quote ---
Yep, if it worked in X-COM:Apocalypse, it should work here!

wotwot:
Hahah Zorlen! I will commit seppuku if future looks like that  :o

I just found this game a few days ago and fell in love immediately. I noticed the "back from teh future"-looks and it put me thinking  if I could help somehow.  Ive got some experience on texturing and mapping for some fps games so Im not totally noob in this matter.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version