Development > Artwork
Alien launcher (portable)
Zorlen:
--- Quote from: Mattn on February 15, 2008, 12:32:15 pm ---what is the license?
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Oh, models are all GPL, of course!
--- Quote from: SpaceWombat on February 13, 2008, 08:52:53 pm ---I want at least the projectiles look somehow organic. :D
Some not-so-artificial-intelligence in the warhead would be nice. Let's see some nice texture on thais one to judge how that fits?
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As I've said somewhere, I personally dislike slime-dripping organic weapons, like those from Apocalypse, though I could've tried making such if those were used in UFO:AI. However, UFO:AI aliens tend to rely mostly on high-tech weapons rather than rectum-like ones :) And I think their outline in general is not that weird or different from human firearms, especially particle weapons, that have rather simple and practical design, as stated in UFOpaedia.
Anyway, I redesigned it a bit, rear part mostly. Please tell, which variant you like most!
Texturing is currently a bit too hard for me - I don't have Photoshop or anything that supports layers, and its pain to draw textures for UV-mapping in Paint!
http://sourceforge.net/tracker/download.php?group_id=157793&atid=805244&file_id=266618&aid=1892717
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nemchenk:
--- Quote from: Zorlen on February 16, 2008, 09:09:38 pm ---I don't have Photoshop or anything that supports layers
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GIMP?
Mattn:
i've commited it to our data_source repository at http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/weapons/alien_launcher_portable/
Mattn:
if you can create a uv-map someone here maybe create a nice texture, too
Zorlen:
Thanks for GIMP link, it was very helpful!
I've made a texture, but I am not happy with it.
http://sourceforge.net/tracker/download.php?group_id=157793&atid=805244&file_id=266730&aid=1892717
I am putting UV-map with comment layers also.
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