General > Discussion

New soldier stat increase system

<< < (3/15) > >>

tobbe:
The system really looks great. Cant wait to test it!  :)

If I understood it correctly, there is no way to implement it into the current, cause it will break the save options?! I wouldnt mind an occasional crash, just to want to use this system!!

BTAxis:
It would mean your saves from 2.2 would not work anymore in 2.2.1. That's unacceptable for a bugfix release. It also would break multiplayer compatibility, I believe.

eleazar:

--- Quote from: BTAxis on February 12, 2008, 07:17:27 pm ---No argument surely, but... How often is a soldier going to kill civilians or own troops? It may happen by accident a couple of times, of course. But how much is that on the bigger picture? Unless the penalty was excessive, it would never get noticed by the player. And I don't see much point including a mechanic that has virtually no impact.

The getting wounded part would probably work, though.

--- End quote ---

"but... How often is a soldier going to kill civilians or own troops?"
I don't know, but i presumed it would happen more often when the psychological side of combat is more thoroughly implemented.

I've only seen it happen once... a guy tossed a grenade, it bounced back, wounded him and killed a bystander.  Then his moral dropped to 0, he went berserk and killed another bystander.  Other than that i've never seen the "moral" have any effect on the game at all.

But i presume "moral" is supposed to have an impact of gameplay, and therefor it ultimately won't be so rare for a soldier to go psycho.   And it would be weird for my grenade-thrower to come out of that mission with a "mind" stat boost simply because he killed a couple aliens earlier in the mission.

BTAxis:

--- Quote from: eleazar on February 12, 2008, 08:56:44 pm ---But i presume "moral" is supposed to have an impact of gameplay, and therefor it ultimately won't be so rare for a soldier to go psycho.   And it would be weird for my grenade-thrower to come out of that mission with a "mind" stat boost simply because he killed a couple aliens earlier in the mission.

--- End quote ---

Actually, I also don't know exactly how morale will end up working. It's worth giving some thought to.

SpaceWombat:
I do not totally agree on the logic behind the hitpoint xp loss on injuries.

While you do not get much training on physical endurability during a single mission but merely by steady training between missions the contribution of psychological stability ("tough guy mentality" to tolerate pain) is more like experience with "getting over something" according to my experience. In this case injuries could rather contribute to more "health". A serious injury could permanently remove some health though - this should not depend on "xp" - as a reflection of permanent/long lasting injury in my opinion.

You often learn more from your mistakes than from your success. That would generally counter most attempts to eradiate XP by collateral damage or whatever incidents. I would suggest PHALANX guys are genrally tough and mentally stable guys and able to learn from things that messed up like every good soldier should do.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version