First of all, this game gets better and better, and I was glued to it after I made it working.
I've played most of the previous versions, so I can tell the improvements, but some things are still missing.
Problem:
I've set up a base (the 1st) in the middle of EU, and I got it working fine, squad, tech people, buildings and so on. But, it happened that the aliens attacked Wellington, and I could do nothing about it, because it was out of reach (the dropship wouldn't fly that far, even with 2 extra fuel tanks). So the 1st month ended, and I couldn't rescue anyone in Wellington. I've tried making a base in Australia, but it become operational to late and i lost the game very fast, even though the other countries were happy.
So, I think it's silly to have such events in areas that are out of reach for you in the very begining.
Problem:
There is almost no way to identify a certain soldier on the battlefield, unless you click him. It would be much easier to have an option of displaying their name all the time, like you see it on mouseover. Also displaying a soldier's health bar should be considered too, because I found myself clicking them all the time to see if they got hit.
Sometimes the action zoom-in feature is buggy, and I can't see which soldier is shooting or being shot at. An other thing that should be considered is adding a facing arrow to the green circle under each soldier.
Problem:
Like others said before, it's annoying to transfer people from one base to an other with their craft and lose all the gear. I say that the gear should be linked to the craft, like the squad. This would ease management, as the craft could have its own storage space, and you could take alot more gear in missions, available in the craft.
Please consider creating gear templates, for less boring clicking.
I also haven't found a way to find out the status of a transfer, like eta and contents.
Problem:
Interceptors - I don't know why, but they fall like flies, and this part seems buggy to me
My impression is that this is a really good game, even though it has some problems, and I'm happy to see there is so much good work being done. Some of the micromanagement could be cut, with more emphasis on the squad leading part. One thing that also makes this game interesting is research and storyline, so these are welcome. I think the game is a bit to hard in the begining, and the support of each country should be affected less in the first months.