General > Discussion
Melee attacks -- roadmap?
btfx:
Hmm, this could be very cool, but I think it should be low on the priority list. Anyway, I guess to make it realistic (like real soldiers melee), you could have fighting - go martial arts on those Tamans, since they look easy to take, but also wrestle, since there's no way to beat up an Ortnok, but wrestling him could take that particle cannon out of play for a few turns. Of course, wrestling an Ortnok would be harsh on your HP, especially if he decides to smack you around a bit before going back to that cannon of his.
On the other hand cracking some Taman ribs could get you an early live alien... Anyway, I'm getting ahead of myself.
nemchenk:
--- Quote from: Surrealistik on February 09, 2008, 01:03:35 am ---Yes, impliment it all. I seriously want to go Bruce Lee on the aliens.
--- End quote ---
LOL, I misread this and thought you said "implemented", as in you've already done it ::) Aren't I a silly goose?
Well, if anyone wants to see them, I've got "Bludgeon" and "Bayonet" on my weapons ;) No Kick/Punch yet, as I've not figured out how to do that for an empty hand -- probably will need some hacking on the game engine...
But if you want to pistol-whip or bludgeon your foes, give me a shout and I'll upload some patches.
Cheers,
nemchenk
EuchreJack:
I imagine the easiest way to implement hand-to-hand combat would be to make a tiny item, such as brass knuckles, and add all the desired weapon modes to that. The item could be the size of a grenade, so it won't be too bad on space. Also, you could justify this in-game as, "An unarmed human would break their hand punching an alien, only through the use of ____ would hand-to-hand combat be possible."
nemchenk:
I've posted Patch #1893638 on SF, if anyone wants to try it out :) For 2.2.x only at the moment. Here's the summary:
--- Code: ---I've added "Bludgeon" as a firemode to all Human weapons (TODO: give the
Aliens the same ability?) to give a little bit of bloodthirsty realism,
John Woo-style :D The damage is "blast", easily stopped by armour but good
against unarmoured targets.
A summary of the attacks:
Knife, Stab (for comparison): 4TU, 20-40 dmg "steelblade"
Pistol & MP: 4TU, 5-35 dmg "blast"
SMG & Mini-shotgun: 5TU, 10-40 dmg "blast"
Assault Rifle/Civvie Shotgun/Bolter: 6TU, 20-50 dmg "blast"
Heavy weapons: 8TU, 25-55 dmg "blast"
V. Heavy weapons (minigun & RPG): 14TU, 30-60 dmg "blast"
--- End code ---
Any comments or feedback on playability most welcome :)
Psawhn:
Something really neat would be if certain weapons could be used as a defensive reaction to melee attacks. Someone with a rifle, knife, monoblade, kerrblade, or stunrod would attempt to parry or block an incoming melee attack, independent of reaction fire. Of course, blocking a kerrblade with a sniper rifle would probably break the rifle, but that would give another reason to equip secondary weapons.
(Skills involved would be Speed and CC vs. Strength and CC)
Of course, that's a somewhat drastic gameplay change, and much harder than simply adding a normal attack firemode to weapons.
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