General > Discussion
Melee attacks -- roadmap?
Greiger:
Woot first post.
Anyway, for whatever it's worth I like the thought of longarm weapons being unable to be fired from point blank. Gives secondary weapons more utility.
Not so keen about flamethrowers being usable at point blank though, I'm no expert but I would think that without protective clothing the flames would splash back on you doing as much damage to you as the alien.
I also like the idea of beating the aliens with the butt of the weapon. I recently brought a bunch of plasma rifles to druglord. The fight went badly due to my noobishness and just about everybody ran out of ammo despite an extra clip for each. (and for some reason my sniper's rifle disappeared from his corpse so nobody could take his job) Only my guy with a modded kerrblade could continue fighting, even when I managed to get into melee range. The aliens appeared to be out of ammo too. Thus turning the battle into an endless stalemate. Nobody could do anything. Hitting with weapons would fix that. I vote same cost for beating somebody with a rifle as a snap shot.
Great game though. I love the moddibility I can't code worth a darn but Ive modded files in everything from Unreal Tournament to Dwarf Fortress.
I now return you to your regularly scheduled discussion between people who actually know what they are talking about. ;)
knightsubzero:
well if an alien was in your face you wouldnt be too caring for your weapon, you would just bash him and hope for the best....maybe there would be a chance on bashing that your weapon gets broken? maybe only for more delicate weapons....or just for the game purposes let people bash with sniper rifle.
i could go either way with grenade launcher and rocket launcher....either way they are heavier weapons and would be a bit slower to lift, but would do more damage if they hit you.
Doctor J:
--- Quote from: Greiger on March 20, 2008, 08:49:44 pm ---Not so keen about flamethrowers being usable at point blank though, I'm no expert but I would think that without protective clothing the flames would splash back on you doing as much damage to you as the alien.
--- End quote ---
You seem to hit on something that may have not been considered yet. The firedef for flamer does not currently have a splash as defined in 2.2 or 2.3. Perhaps it should have a small one, maybe only for Inferno Sweep.
keybounce:
After reading all this, I have an idea:
Can you define melee weapons so that they are strong against low-armor enemies, and weak against heavy armor enemies?
Then, give them a small chance of penetrating (ignoring) the armor.
Fast, good against unarmored foes, and weak (unless you get lucky) against armored foes.
Silveressa:
Another melee weapon that would be helpful for the soldiers would be a upgraded bayonet.
Having a few inches of solid steel on the end of a rifle would make it much more effective than a simple butt stroke. (which given some of these aliens armors would likely just make a dull thud sound and not much else) It would also make it much easier for a soldier to engage in melee combat without having to drop her rifle to draw another weapon.
Make the bayonet work like a modern day switch blade, with the blade concealed in a housing that would deploy upon the press of a button. (this way the blade would be covered and not in the way of normal handling of the weapon. Replacing the spring system with a high tension spring that deploys with a few hundred lbs of force would also give the weapon enhanced penetration against body armor. (you strike the enemy with the front of your rifle then deploy the blade point blank. Granted re sheathing the blade after deployment might be difficult, but being alive to do so is better than the alternative)
On a side note, a person can drive a combat knife through a modern Kevlar vest without too much trouble; this is due to the way the material is layered so as to stop a ballstic weapon. Wether the armors in the game would be constructed along similar lines or not would depend largely on the purpose they were designed for.
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