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Melee attacks -- roadmap?

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tobbe:
I dont think that these firemodes were too deadly, actually most of them have a quite awful dam/TU if i did my maths right...and you have to think about the fact, that you have to go face to face, additionally losing  TUs. The main point why i would not included blunt attacks is, that they would make other melee weapons worthless...why bother changing weapons for close combat...


--- Quote from: Woreczko on February 16, 2008, 04:49:08 pm ---Yep, I think knife should be rather 6TU/40 dmg or even slower:) There is a reason, why it`s not used very often in  RL....

--- End quote ---

And why should it be included into the game, if it is useless?

The way i...ERROR OCCURRED!

EDIT: ARRGH!! I really have to find out, what error is messing up my posts!

The way I see it, melee weapons definitely need some punch, so it is usefull to have them...perhaps even 60dam/4 TUs....

BTAxis:
...Didn't finish your sentence...

Woreczko:

--- Quote from: tobbe on February 17, 2008, 01:06:07 am ---I dont think that these firemodes were too deadly, actually most of them have a quite awful dam/TU if i did my maths right...and you have to think about the fact, that you have to go face to face, additionally losing  TUs. The main point why i would not included blunt attacks is, that they would make other melee weapons worthless...why bother changing weapons for close combat...

And why should it be included into the game, if it is useless?

--- End quote ---
As the ufopedia says - when you run out of ammo, a knife is a better option than going vs aliens barehanded... :D I simply prefer realistic approach, knife shouldn`t be a weapon of same value as a gun. One can use it beacuse of necessity or for coolness factor but IMHO it takes away the game "climate" if gutting the aliens becomes viable tactics.

tobbe:

--- Quote from: Woreczko on February 17, 2008, 09:10:53 am ---As the ufopedia says - when you run out of ammo, a knife is a better option than going vs aliens barehanded... :D I simply prefer realistic approach, knife shouldn`t be a weapon of same value as a gun. One can use it beacuse of necessity or for coolness factor but IMHO it takes away the game "climate" if gutting the aliens becomes viable tactics.

--- End quote ---

Seriously, how often have you run out of ammo? Most of the time, my whole backpack is empty, cause there is no need for additional ammo. The starting clip and one additional clip is absolutely sufficient (exception Rocket Launcher). If you really wanted to come to the point where ammo is scarce, there would have to be much more aliens on the map.

And even if I ran out of ammo: The first priority is to stay alive. So if I have lets say 10 TUs left and I stand 2 hexes away from an alien, I always run for cover atm, cause there is no chance of killing that alien with my knife right now.

I agree to the fact, that melee weapons should not be as effective as guns, but the need some edge, so they actually might be used.

nemchenk:
I think 3 things may be screwing up Melee weapons in 2.2.x:

1) I have never got RF from an Alien. Ever. I've played maybe 30 missions now. I think maybe the AI is not reserving TUs for RF.
2) Phalanx agents seem to be *very* accurate. I rarely miss, but then I tend to get my guys within 2-3 squares by using cover, and then Burst fire from point-blank range... Maybe the maps offer a bit too much cover, or it could be that without RF, it is easy to get from one bit of cover to the next.
3) Armour is not implemented, AFAIK, so most starting weapons can take down an alien in one or two shots/bursts/etc. If you had to empty entire clips to take an armoured alien down, you would be running out of ammo.

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