General > Discussion

Melee attacks -- roadmap?

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nemchenk:
Yeah, I was just playing with the scripts at first :) But, I was thinking about putting Reaction fire options back in for these -- that way you could at least smack the Alien with your rifle butt before he gets his Kerrblade attack in (if you were quick/lucky enough.)

I think I'll put those in and re-upload the patch...


PS. Any comments on the damage or TU balance? Too much, too little?

Woreczko:

--- Quote ---PS. Any comments on the damage or TU balance? Too much, too little?
--- End quote ---
IMHO they are definately too deadly. First off all, there is no way you can swing your rifle as fast as you are shooting. Secondly unless you hit your opponent in a weak spot, like face, stomach or groin, you aren`t going to hurt him very much. Thus the damage should be of stun type and very low maybe with high variation (so it may happen that you hit him hard, but it shouldn`t be a rule). If this is implemented, such attack should have a possibility of knocking down your opponent. In all honesty however, I don`t think it`s worth the effort.

nemchenk:
Thanks for your feedback -- much appreciated :)

I agree -- they are too deadly. But, so is a knife -- 4TUs for up to 60 damage?! But, if the hand-to-hand attacks took longer, nobody would use them at all. Why bother when you can pull the trigger?

I agree on Stun as well, but that would make the Stun Rod pointless -- why bother researching it when you can beat the aliens into submission :D I think we need a 50/50 damage type, which stuns but can also kill by accident. Take a look at the mix-n-match Damage Types proposal in Design, and see what you think.

nemchenk

Woreczko:

--- Quote ---I agree -- they are too deadly. But, so is a knife -- 4TUs for up to 60 damage?! But, if the hand-to-hand attacks took longer, nobody would use them at all. Why bother when you can pull the trigger?
--- End quote ---
Yep, I think knife should be rather 6TU/40 dmg or even slower:) There is a reason, why it`s not used very often in  RL....

--- Quote ---I agree on Stun as well, but that would make the Stun Rod pointless -- why bother researching it when you can beat the aliens into submission  I think we need a 50/50 damage type, which stuns but can also kill by accident. Take a look at the mix-n-match Damage Types proposal in Design, and see what you think.
--- End quote ---
That`s probably the best idea :) . Trying to stun the aliens early game by hammering them with rifles sounds really fun :D

nemchenk:
Yeah, I think quite a few people are excited by the prospect of going mano-a-tamaan early on in the game :D

I was thinking -- maybe make melee attacks have a damage spread of 0-x? Because you don't even have to hit at the moment (not looked through code so don't know for sure...), so they are kinda very deadly. Especially with seemingly no RF from the aliens...

So, something like Knife, Stab: 4TU, 0-40 "steelblade"?

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