General > Discussion
Aircraft stats -- bug in v2.2?
nemchenk:
Hi All,
As I was saying in my second post, well done to the dev team for an excellent game, and a worthy followup to the UFO/XCOM games!
Now, playing 2.2, I notice the Stiletto has something like 20 times the range the UFOPedia says it should have. It is possible to fly right around Earth in the thing! :D I've had a tinker with aircraftmanagement.ufo, and it seems a fuelsize of 5000 gives about 2000km range.
Has anyone noticed this? Is it a bug, or is the UFOPedia wrong?
Thanks!
nemchenk
kracken:
--- Quote from: nemchenk on February 08, 2008, 01:17:46 pm ---Now, playing 2.2, I notice the Stiletto has something like 20 times the range the UFOPedia says it should have. It is possible to fly right around Earth in the thing! :D I've had a tinker with aircraftmanagement.ufo, and it seems a fuelsize of 5000 gives about 2000km range.
Has anyone noticed this? Is it a bug, or is the UFOPedia wrong?
nemchenk
--- End quote ---
Yes, you're right, aircraft stats in 2.2 don't correspond to UFOpedia description (fuel and speed). This is fixed in trunk. If you want to use values corresponding to UFOpedia with 2.2, you can have a look on trunk values:
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/ufos/aircraftmanagement.ufo?revision=14300&view=markup
nemchenk:
I guess my first job ought to be getting svn checkout and RPM building working :)
I'll have a go at it and come back asking for help if it doesn't work out :D
BTAxis:
Before you ask, yes, compiling maps is supposed to take hours.
kracken:
--- Quote from: nemchenk on February 08, 2008, 10:03:25 pm ---I'll have a go at it and come back asking for help if it doesn't work out :D
--- End quote ---
no problem ;)
You can use svn 2.2 branch if you want a stable version, or svn trunk if you want fixed stats for aircraft (but be aware that savegame is sometimes broken in trunk, so this may be better to use 2.2 branch if you want to play campaign to the end)
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