if bleeding creates treated wounds
maybe you would like such idea that bleeding damage goes not only to the wounded bodypart, but to all bodyparts.
assuming the soldier has 100 health points and gets damaged for 30 points, and will bleed for 3 points each turn, you know, that is really not a lot of bleeding (it will take more than 20 turns to die, i assume you are not concerned with balancing).
so you should have enough space to increase bleeding by, say, doing 3 points treated wound damage to all bodyparts (total 12).
(now, why should bleeding damage affect all bodyparts not just the one with the wound? lol)
actually, according to my own
wounds proposal that i posted in this thread a while ago i was assuming that 30 points of wounds would have 30 points of bleeding per turn, so your soldier would be conscious for 3 more turns (though barely able to do anything after 1 turn) and then would be unconscious for 1 turn and then the soldier would be dead.
so, hopefully it is obvious that i think bleeding 3 points from 30 points wound is not much, increasing it to 12 points is also not much.
that is, if you like the idea of doing the bleeding damage to all bodyparts.
actually, even if bleeding caused 3 treated wound damage to all bodyparts, there would still be a lot of opportunity to say how this would be weird, for example, bleeding should damage to all bodyparts depending on how much health those bodyparts have (damage would be proportionate).
i wonder what was originally meant by this:
[...]Bleeding takes health directly from the health bar[...]
whatever way i think of it, in the end it seems more natural to forget about "bodypart health points" and just have a number there for wounds, from 0 to positive infinity, and then the health bar would be blood pressure bar.