Technical support > Mac
A number of issues
Vanth:
Hello, I have been playing with the 2.2 for Mac for a while now, and I have noticed a number of issues:
1) Every now and again during the missions a pink floating "cube" is shown instead of an alien (always either a Sheevar or a Bloodspider). This happens randomly, the said aliens are shown correctly other times.
2) I built a base purposely as a production and storage center: when I load a saved game it always tell me production was stopped due to lack of storage and storage capacity returns -5536. This is solved by destroying a storage and building a new one.
3) Even though the normal flavour text is shown, I had two instances when, on completing a recovery mission, some scrolling text would appear (I assume some crucial turning point) but all it said was <TODO> <TODO> and Click to continue at the bottom of the screen.
4) Is there a maximum number of bases that can be built? Because I have eight now, would like to built more (and have the credits to do so) but clicking on "Create a New base" does not bring any result.
5) Strangely enough not all my aircraft show on the list when selecting for a mission: I can see the dropships of all bases bar one, and as for the fighters I have one missing in a base and two in the base where also the Firebird doesn't show. Needless to say all crafts are duly equipped and armed.
6) Something most annoying is the fact that the little cube that should show the end position you are aiming for your trooper is not even remotely accurate: sometimes the trooper will stop into it, sometimes just before or to the right of it (or left) without an apparent set pattern. Sometimes you click just two squares ahead of your trooper and he starts in a completely different direction, refusing to go where you want for no evident reason.
7) Even more annoying but connected with the above reason, sometimes the troopers end up walking into obstacles (in spite of your efforts) and end up stuck in them without any chance for me to do anything. In the Shelter mission within minutes I had all eight troopers stuck in walls or parapets: since there is no quit mission option the only chance was to force quite the whole program (or to wait for ages until the aliens could kill all of the men...)
Are these bugs or is it just me? And if they are bugs, are they known issues? Is there a way to solve them?
Thanks...
tchristney:
1) I have heard of this happening for other people - it means that there is a missing graphics resource. I'm not sure what it means to have this happen sometimes and not others. I personally haven't seen it yet.
2) I just took a quick look at the code for saving base capacities and I think I know what is going wrong - I'm pretty confident it's a bug. By any chance does the base capacity in question exceed 32767? If it does, then I'm 100% certain where the bug is.
3) Probably not a critical story point, but just an unfinished portion of the back story. AFAIK, there is still quite a bit of work to do on that front.
4) Eight is the max - I'm not sure why, but it is a limit built into the game. Plan well where you want them. Also, I never put drop ships in all bases. I have three or four with drop ships, and all the rest use that space to store extra interceptors, labs and workshops.
5) Try using page up/down - it could be that the dialog needs a scrollbar and doesn't have it yet.
6 & 7) Sometimes the route troops have to take is not obvious. Always check the TU requirements before moving. I have seen troops get stuck in objects as well as seeing the troop offset by some small amount from the cursor. Try to get screen shots when this happens and file map bug reports. FWIW, there is a quit mission option - click on the "wrench" icon on the right side of the screen and then select "Abort" or "Retry".
HTH.
Mattn:
2) i think this was fixed by Kracken in trunk already
7) yes, for some reason the client and server position of the actor seams to be out of sync - you can just end the game and reload your last game with the qucikload feature - use F1 to save (this is also done automatically before every mission) and F2 to reload a mission
Vanth:
--- Quote from: tchristney on February 06, 2008, 04:25:38 am ---2) I just took a quick look at the code for saving base capacities and I think I know what is going wrong - I'm pretty confident it's a bug. By any chance does the base capacity in question exceed 32767? If it does, then I'm 100% certain where the bug is.
--- End quote ---
Yes, it's 60000 if I remember correctly.
--- Quote from: tchristney on February 06, 2008, 04:25:38 am ---5) Try using page up/down - it could be that the dialog needs a scrollbar and doesn't have it yet.
--- End quote ---
Will try: still there is an issue with one base (not the last in the list) where only one interceptor out of two shows up. Surely the list of bases for drop missions is shorter, still one base does not show up.
--- Quote from: tchristney on February 06, 2008, 04:25:38 am ---Sometimes the route troops have to take is not obvious. Always check the TU requirements before moving. I have seen troops get stuck in objects as well as seeing the troop offset by some small amount from the cursor. Try to get screen shots when this happens and file map bug reports. FWIW, there is a quit mission option - click on the "wrench" icon on the right side of the screen and then select "Abort" or "Retry".
--- End quote ---
Thanks for the suggestion. It is not an issue of TUs, the trooper becomes permanently stuck and at times it is plainly difficult to figure out which route the soldier will follow and therefore how to avoid getting stuck...
kracken:
EDIT: I quoted wrong bug, sorry :-(
--- Quote from: Vanth on February 06, 2008, 02:26:43 am ---2) I built a base purposely as a production and storage center: when I load a saved game it always tell me production was stopped due to lack of storage and storage capacity returns -5536. This is solved by destroying a storage and building a new one.
--- End quote ---
Yes, I fixed that bug in current trunk
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