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Machine gun / Autocannon Discussion

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Sophisanmus:
I would hope that sometime farther down the road there are additional hit-based penalties, applied like... badges, for lack of a better term, incurred by sufficiently damaging hits.  Some could be removed or downgraded in the field with the proper medical equipment, but most would need to be removed by a hospital visit, with resultant 'out of commission' time (for surgery/recovery).  Multiple grades: superficial (minor bleeding, mostly healable on-field), severe (bleeding, reducible on-field, needs surgery), and permanent (surgery + stat loss to be re-trained/limb loss and need for bionics).  Of course, farther down the road, if time and code permit.

BTAxis:
And if it's desirable. I for one believe including stuff like that isn't in the game's best interest.

Sophisanmus:
Yes, you'd have to take a hard look at whether it would add significantly to the gameplay.  With X-COM, their limb-based damage penalties were nice in theory, but in practice stuff died too fast for penalties to have much impact on the game.  Now, if UFO:AI's heavy-armor and 2x2 actors are sufficiently durable for their appearance times, it may add to the battlefield feel of the game.  On the other hand, if durability is to high, it becomes more of a Tactics RPG instead of a TB squad-strategy.

Surrealistik:
Fatal wounds and bleeding should definitely be featured at the very least, as not only would these add realism, but they'd also give the medikit a valuable use should it (understandably) lose its capacity to act as miraculous lay on hands. Limb specific injuries might be interesting, but they probably wouldn't have much bearing on gameplay until the heavier armours are used due to most wounds being outright terminal without adequate protection, thus making these injuries a low priority addition.

Mayhem:
There was a NATA study, IIRC in the 90s that indicated that, in fact, in the heat of battle, any wound that was sufficient to measurably degrade your performance generally took you straight out of the fight.

***

It would be nice, however, to have soldiers that were taken out of the fight not automatically be dead.  Some sort of negative damage threshold, perhaps, that until they reached they would remain alive but KO'd. 

That would give another use for field medics - not keeping a wounded comrade in battle, but stabilising them to ensure they survive for the next battle.

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