General > Discussion
Machine gun / Autocannon Discussion
Nevasith:
thats what I was saying. As such a weapon i see mostly a sniper rifle, rocket for 2x2 once they are implemented, and machine gun on short range, as i cant imagine even an ortonok in heavy armour would survive many full metal jacket bullets from a short distance.
Sophisanmus:
A smack to the face with an HE rocket should kill an unarmored alien footman outright, light alien armor shouldn't fare much better. Once you get into the medium and heavy grades, even a direct HE should have enough force dispersed or otherwise managed to allow survival in most cases. This is why the aliens are so feared; their heavy infantry can shrug off even the nastiest anti-personnel weapons and keep on coming. Concentrated fire and/or anti-vehicle weapons should be needed, and letting the player be aware of this adds a little to the ambiance of desperation.
AT rocket on a light alien would be a little overkill, but against heavier enemies, especially once alien 2x2s appear in later releases, it would become more appreciated. Also, should environmental destruction finally make a stand, putting a tunnel through a house to impale the alien on the other side might not be so bad...
The IN effect is something I would love to see implemented as well, especially after the awesomeness that was X-COM Apocalypse's fire. Some maps in that game could be burned out almost completely. Mind you, I don't expect UFO:AI to be quite so flammable, but some area-denial would be nice.
sirg:
--- Quote from: Sophisanmus on July 01, 2008, 06:51:23 pm ---A smack to the face with an HE rocket should kill an unarmored alien footman outright, light alien armor shouldn't fare much better. Once you get into the medium and heavy grades, even a direct HE should have enough force dispersed or otherwise managed to allow survival in most cases. This is why the aliens are so feared; their heavy infantry can shrug off even the nastiest anti-personnel weapons and keep on coming. Concentrated fire and/or anti-vehicle weapons should be needed, and letting the player be aware of this adds a little to the ambiance of desperation.
--- End quote ---
Even if your armor takes the blast, the shock is so great that your body suffers internal trauma. The kinetic energy has to go somewhere, right? You forgot about the shock of the impact.
DanielOR:
Sirg, I am with you on that. Conservation of energy and momentum is an equal opportunity pain... I imagine, a well-armored alien, when hit by a rocket, should be thrown around same a sack of same size and weight would. In the process, it will be subject to such things as collision with shrapnel (stopped by armor) and rapid acceleration - which would cause a concussion in presence of brain and skull. I suppose the super-fancy armor can have anti-concussion gear...And Ortnocs may have no brain at all, just solid bone skulls... But, at the very least, they should get tossed about by the explosion.
Far as implementing that...Can it be possible that aliens (and humans) get tossed by explosions? I.e. moved a square or two? Be neat to throw them off roofs or into the back of the room, at least.
sirg:
You can't have an alien without a brain, that's ridiculous. OK, they might be dumb, but that doesn't mean they don't need a brain for basic functions such eating, moving, performing tasks, etc... The brain might be smaller, but it can't live without one.
You should explain better the effects of an impact with a high velocity projectile, stopped by armor on it's wearer.
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