Development > Artwork
Highlighting selected units
eleazar:
Against a various backgrounds, such as a strongly patterned one, it's sometimes rather hard to tell which soldier is selected, simply by the stronger green color.
I'd suggest the shape change more or less like so:
At-a-glance understanding is much easier.
[attachment deleted by admin]
SpaceWombat:
For me it does not feel like the shape is that important. A bolder circle would be enough. Maybe a colour change or some kind of animation would be nice (selected soldier's circle pulsing yellow or something).
I do not know what's possible with the engine though.
BTAxis:
I agree with SpaceWombat here. Maybe a slightly thicker circle color-cycling between green and white?
Kildor:
may be between green and yellow will be better?
Or moving dashes?
Psawhn:
I agree that thickness of the circle should be enough, combined with pulsing green/transparent or green/white. (Or maybe dark green/light green).
Something else that'd be nice are fainter (maybe about what we have now) green circles around all (unselected) friendlies (and red around enemies, blue, yellow, etc), that increase in intensity as you zoom out. When zoomed out fully, the actual models would be too small to make out properly, but coloured circles would give you a good glance at your overall tactical situation. (And throw in a hotkey to turn these circles on/off, for screenshot-takers.)
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