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UFO:Alien Invasion
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UFO AI: Models
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Topic: UFO AI: Models (Read 7477 times)
TerminatorII
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UFO AI: Models
«
on:
July 13, 2006, 09:31:38 am »
What format do they need to be in?
What is the min/max polly/vertex count?
Thanks could not find the info anywhere.
BTW I am a skilled moddeler using 3Ds MAX 4.25 I can't texture however...
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
UFO AI: Models
«
Reply #1 on:
July 13, 2006, 10:04:03 am »
And you want to make some models for ufo?
http://ufo.myexp.de/wiki/index.php/Modelling
^^have a look at our wiki. if there are any questions left, feel free to ask.
btw. you should grab the svn version (see
http://ufo.myexp.de/wiki/index.php/Getting_the_source
)- there are some max files included. maybe you could have a look at them and use them as template.
best regards
martin
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TerminatorII
Guest
UFO AI: Models
«
Reply #2 on:
July 15, 2006, 11:06:10 am »
It says tris for model complexities..... and what is teh 256x256??? Is that for static prerenders and the pixels sizes? I really don't understand....
I have the MD2 exporter already, so I guess Ill build some weapons. (I would do figures but for some reasoin can't get them to look right and I can't get IKA chains to work right either.... So instead I build moddels...
)
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UFO AI: Models