project-navigation
Personal tools

Author Topic: UFO AI: Models  (Read 7805 times)

TerminatorII

  • Guest
UFO AI: Models
« on: July 13, 2006, 09:31:38 am »
What format do they need to be in?
What is the min/max polly/vertex count?


Thanks could not find the info anywhere.


BTW I am a skilled moddeler using 3Ds MAX 4.25 I can't texture however...  :(

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
UFO AI: Models
« Reply #1 on: July 13, 2006, 10:04:03 am »
And you want to make some models for ufo?

http://ufo.myexp.de/wiki/index.php/Modelling
^^have a look at our wiki. if there are any questions left, feel free to ask.

btw. you should grab the svn version (see http://ufo.myexp.de/wiki/index.php/Getting_the_source )- there are some max files included. maybe you could have a look at them and use them as template.

best regards
martin

TerminatorII

  • Guest
UFO AI: Models
« Reply #2 on: July 15, 2006, 11:06:10 am »
It says tris for model complexities..... and what is teh 256x256??? Is that for static prerenders and the pixels sizes? I really don't understand.... :D    I have the MD2 exporter already, so I guess Ill build some weapons. (I would do figures but for some reasoin can't get them to look right and I can't get IKA chains to work right either.... So instead I build moddels... :D )