@Starship_Yard: that will probably be true in the future, but now the game has no use for the large amount of money you receive. You will reach 10Mil soon even with 6/8 full bases loaded with interceptors, soldiers, scientists and everything you like. Money is not a concern after few months.
While I think that it sould not be the biggest problem for a player in this game, you should at least think: Should I spend those credits building a new base or upgrading something I have?
@nemchenk: you can play with it and if you find any value that work let know.
That is what BTAxis told me (not actual word but that was the meaning:)
Those values are far from being final. My goal was to reach a macro balance at least.
Quoting my own post:
"Second collect feedback and correct major inconsistences.
Then, only then, change the small items costs like weapons and ammo."
I made more than I suggested as I felt that it needed some work also, but it was a bit rushed.
If you don't say "WTH is this, how can one play with these values" I'm more than happy
More in detail:
- I gave some items (i.e: ir googles) some weird values as they are not functional in current 2.2 release, they need to be changed when they do something.
- I feel alien technology could have a little higher costs, think of alien astrogation or alien engines.
If I'm correct they have no use today, they can only be researched, you can't install in one of your craft. When they do, you will have to choose: you want some easy cash or you want to upgrade your interceptors?
- Stiletto may be a Phalanx only technology, but today even an ammo clip can take serious time to be produced, if you have to produce each and all components for an interceptor you will have them readyed too late for the Aliens may already be sleeping in your own bed.
There are many questions I can't answer because the game is in progress, I read the final game will have 100 missions, now it ends with 25/30, it will need a serious rebalance for the prolonged and maybe harder campaign.
Edit: corrected some misspell.