General > Discussion

Base Assault

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EuchreJack:

--- Quote ---That sounds like a very unnecessary dividing of the usually limited soldiers available.
--- End quote ---
Actually, a security team wouldn't divide up the limited resources of personnel, since if a base had an aircraft present, such a force wouldn't be needed (they could just deploy out of the dropship and defend the base, in a manner of speaking).  I was thinking of the same idea, with the security team, but I was going to call it "base garrison".  The only real problem is that this "aircraft" would need a hanger. 

I feel the quickest way to code this would be to call it an aircraft with no allowed equipment, and no fuel capacity.  Thus, it would only be eligible for base defense.  To save space, the "aircraft" should only require a small hanger, or maybe even a specialized hanger that's really cheap, and only eligible to store this "aircraft".  Also, the production costs and time should be very low, such as 1 hr for one worker and a couple hundred dollars (enough for barbed wire, I guess).  And, don't forget an awesome UFOapedia listing!   ;D
After all, that's my favorite part of playing the game!   :)

nemchenk:

--- Quote from: EuchreJack on February 13, 2008, 12:26:30 am ---The only real problem is that this "aircraft" would need a hanger.
--- End quote ---
Not really -- I've set up mine to need a Base Entrance :)

Zurak:
Kind of bumping up an old thread here but now that base assaults are in 2.3 i have a suggestion.

make the aliens not stupid please. For 20 turns my guys sat at defensive positions, and only one alien poked his head out.  I enjoyed shooting him at point blank with a machine gun on full auto 8) My favorite gun.

So getting tierd of waiting i spent another 10 turns heading out my base to find them but did not find them....so i just quit because i was tierd of the mission.

Seems like they were using defensive behavior for a mission where they should have been using offensive behavior.

BTAxis:
You make it sound like it's something that's easy to do, like set the "stupid" flag to 0 or something.

Zurak:
lol the command is actually +set alien_iq 150

Seriously though i hope my message did not come across the wrong way.  I understand programming an AI is hard and its a work in progress (hence beta).  Was just putting it out there in case you guys had not really messed with base assault too much.

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