Development > Artwork

MIMIR Telescope/Carrier Animation

<< < (2/7) > >>

Psawhn:
Ah, now I get what you mean. Basically have no tracking on the camera at all, and the UFO just happens to jump within view and fly past. I can save my pretty Earth rig for other shots, too, instead of trying to squeeze it in. :P

I can try a second of static. That'll probably tie things together a bit better.

And, yeah, I accidentally overwrote the first frame of animation with that stupid cube.  >:(

BlakeD:
For the Zoom-in sequence, what might also work is the quick static, a super-fast rewind (like someone running a DVR backwards really fast), the zoom box frames in on the general area of the incident (jump-in).  It then enhances the new framed area, frames an even tighter area, zooms and enhances again, then plays the "close up" of the carrier.  Kind of a two-stage deal.  Wide shot, static, frame, zoom & enchance, frame again, zoom & enhance again, close shot.

I realize it's likely a lot of work, but the actual time watching-wise would only be a matter of ~10 seconds.

Just another idea to consider...

Winter:

--- Quote from: BlakeD on February 03, 2008, 06:40:20 am ---For the Zoom-in sequence, what might also work is the quick static, a super-fast rewind (like someone running a DVR backwards really fast), the zoom box frames in on the general area of the incident (jump-in).  It then enhances the new framed area, frames an even tighter area, zooms and enhances again, then plays the "close up" of the carrier.  Kind of a two-stage deal.  Wide shot, static, frame, zoom & enchance, frame again, zoom & enhance again, close shot.

I realize it's likely a lot of work, but the actual time watching-wise would only be a matter of ~10 seconds.

Just another idea to consider...

--- End quote ---

I like that idea. A quick-reverse inside the static would help make the point of the vid clearer. The double-zoom is also interesting, but maybe unnecessary.

Psawhn, what do you think?

Regards,
Winter

Psawhn:
That's an idea I'm willing to try. I didn't think of rewinding combined with light static, though, which I think will seem better than just a raw rewind. I agree, though, that the double-zoom might not be needed.

Another idea I had was a 'scan' that goes through and enhances the resolution, however I think that would be lost with only a few stars in the field of view.

I have to re-render the first sequence to get rid of the rollercoaster camera, and while I'm at it I might as well re-render the second sequence to take away a few of those glitches. Once I finish rendering, though, I save the files so it's easy enough to chance post-processing. It's also easy enough to go and change parts of the animation, as long as the frames match up before and after. (So we could experiment with alternative jump-in flashes and graphics.)

Psawhn:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/MIMIR_final110001_0850.avi

Just finished rendering another pass. There's no post-processing (zoom effects, static, rewinding) etc... on it just yet. This is just to test the lack of camera shake and stuff. When I get time later today, there'll be some static and rewinds.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version