General > Discussion

estimating factors for to-hit-chance

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eleazar:

--- Quote from: BTAxis on January 18, 2008, 12:34:56 pm ---(accuracy + weapon skill) / 200. This gives you a value between 0 and 1. Add to this 1 and you get a value between 1 and 2. This value is a modifier to the spread. A soldier with 0 accuracy and 0 skill will have twice the spread compared to a soldier who has the two stats maxed out.

--- End quote ---

So if i understand right there's no difference between a soldier with
1) an accuracy of 30 and weapon skills all 20s
2) an accuracy of 40 and weapon skills all 10s

-- except of course that it would be confusing to compare their stats and find them identical.

So then really what's the point of the accuracy stat?
You simply have to mentally add it to each of the weapon skills to gauge how skilled a soldier will be.

BTAxis:
Precisely.

That means that a soldier who improves in one skill will be very good at that skill, assuming his accuracy also improves. But even though he doesn't train in the other skills, the increased accuracy will mean the soldier will still become more accurate with those weapons.

tobbe:

--- Quote from: eleazar on February 07, 2008, 05:28:13 pm ---So then really what's the point of the accuracy stat?
You simply have to mentally add it to each of the weapon skills to gauge how skilled a soldier will be.

--- End quote ---

I agree on that point. Though i really love the "tiny bits" that improve and i therefore really like to see my guys getting better, there is no need for the skill "accuracy".

Sure, one could argument that there IS a competence how well somebody might be able to aim...

But the way skill advancement works (now and probably also in future versions) Accuracy AND the weapon skill both go up with the number of kills...so why not put them together into one weapon skill. It makes the game easier to understand (the better your weapon skill is, the better you will be able to score a hit)...

So, besides for a realism argument: where is the point of having two seperate skills?

BTAxis:
Didn't I just explain that?

Also, in future versions accuracy will NOT go up at the same rate as the weapon skills.

eleazar:

--- Quote from: BTAxis on February 08, 2008, 06:33:37 pm ---Didn't I just explain that?

--- End quote ---

I'm not sure what your explanation means, it's a bit cryptic.

If i understand the point of "accuracy" is to that the "experience point" system can grow all weapon skills at once.

But that still seems like an awkward way to do things.  It's still unnecessarily difficult to see what a soldier's actual weapon skill is, and it seems it would be just as easy to make all weapon skills increase under whatever circumstance that "accuracy" might increase.

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