General > Discussion
estimating factors for to-hit-chance
BTAxis:
Ah, but then every soldier would be a specialist with all weapons. The accuracy skill does indeed increase performance with all weapons, but if you have good accuracy and a bad weapon skill, you're still only mediocre with that weapon. Increasing all the weapon stats directly would eliminate the effect of specializing in one weapon category.
eleazar:
--- Quote from: BTAxis on February 08, 2008, 09:40:38 pm ---Ah, but then every soldier would be a specialist with all weapons. The accuracy skill does indeed increase performance with all weapons, but if you have good accuracy and a bad weapon skill, you're still only mediocre with that weapon. Increasing all the weapon stats directly would eliminate the effect of specializing in one weapon category.
--- End quote ---
I feel like we are talking past each other.
I don't want to "Increasing all the weapon stats directly".
I was just saying that i didn't see any point to the "accuracy"
tobbe:
If I got that right we all agree on only increasing the skill of the weapon used. This way soldiers specialise on one, perhaps two weapon categories. :)
The point we disagree on, is the need for an accuracy skill. I hope i got that right:
eleazar and myself perfer the idea that ONLY the weapon skill is sufficient. This way you only have calculate one skill into your considereations for choosing a soldier.
BTAxis perfers TWO seperate skills. As both skills (the APPROPRIATE weapon skill AND accuracy) improve via the same mechanism (kills), a veteran is automaticly moderately skilled in using weapons he is not specialised in, due to his improved accuracy skill.
BTAxis:
--- Quote from: tobbe on February 10, 2008, 12:23:29 pm ---BTAxis perfers TWO seperate skills. As both skills (the APPROPRIATE weapon skill AND accuracy) improve via the same mechanism (kills), a veteran is automaticly moderately skilled in using weapons he is not specialised in, due to his improved accuracy skill.
--- End quote ---
Important detail is that I'm currently rewriting the skill increase code to not be based on kills anymore.
You're basically right, though.
tobbe:
--- Quote from: BTAxis on February 10, 2008, 12:35:49 pm ---Important detail is that I'm currently rewriting the skill increase code to not be based on kills anymore.
--- End quote ---
Well, i cant wait to see that new mechanism.
Thx for your hard work! :)
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