General > Discussion
estimating factors for to-hit-chance
tobbe:
Dont know if these questions belong here, but i give it a try:
It think it is really important to make your shots count -> a high damage weapon is useless if you dont hit often enough. Therefore i am searching for some information about the exact effects of the the follwiong factors (Version 2.2):
Accuracy vs. Weapon skill:
How do these two factors EXACTLY influence the chance to hit?
Their importance greatly effects my choice of troopers...right now i value accuracy over wepon skill, as accuracy is really slow to improve...
To give an example: I want to have an sniper for long range shots. Two troopers could qualify:
Nr.1: Accuracy 27, but Sniper only 18
Nr.2: Accuracy only 21, but Sniper 28
Which one will have a better chance to hit on, lets say, 20 "Hexes" distance (same weapon)
Range vs. Spread:
In understand that the range limit of course limits your maximum range and that spread is an indicator of the amount of misfire/the amount of spreading your single shots.
1. What does this range (e.g. range 22) actually mean? 22 feet? 22 "hexes"? 22 meters? I assume that "hexes" are meant...but then: Sniper rifles and bolters have a range of 250! That is much more than any map will ever have...are there any benefits on aiming on targets much closer than the maximum range?
2. What does spread 2,3 or 4 actually mean? How important are these numbers? I actually know, the higher the spread, the more bullets will hit surrounding "hexes". And this might be used for additional effects (killing more than one target per shot), so i dont realy need to know the exact effects of spread for these fire modes (full auto, spray)
But when not using some full-auto, but a single shot (e. g. snap shot, aimed shot) lesser spread is perferred of course. At this point range comes into play.
Which weapon will have a better chance to hit?
Situation: Two troopers, identical accuracy and identical weapon skill. There is an enemy at 20 "hexes":
Nr. 3: Laser Pistol ( Range 60, Spread 0,4)
Nr. 4: Laser Rifle (Range 90, Spread 1)
Nr. 5: Particle Beam Rifle (Range 150, Spread 1,5)
Nr. 6: Bolter (Range 250, Spread 1,7)
Nr. 7: Sniper Rifle (Range 250, Spread 0,9)
I assume that range MUST have an impact, otherwise the CLOSE combat weapon "Laser pistol" should have the best chance to hit...and this cant be. But how BIG are the effects of spread and range combined...
One last pint: I was really pleasantly surprised by the laser weaponry. If spread has some consirable impact on the chances to hit, lasers might become actually useful for precise fire...
BTAxis:
--- Quote from: tobbe on January 18, 2008, 12:10:46 pm ---How do these two factors EXACTLY influence the chance to hit?
--- End quote ---
(accuracy + weapon skill) / 200. This gives you a value between 0 and 1. Add to this 1 and you get a value between 1 and 2. This value is a modifier to the spread. A soldier with 0 accuracy and 0 skill will have twice the spread compared to a soldier who has the two stats maxed out.
--- Quote ---1. What does this range (e.g. range 22) actually mean? 22 feet? 22 "hexes"? 22 meters? I assume that "hexes" are meant...but then: Sniper rifles and bolters have a range of 250! That is much more than any map will ever have...are there any benefits on aiming on targets much closer than the maximum range?
--- End quote ---
The range is the largest range at which you can use the weapon. It's 22 metres as far as I know. The ranges of 250 are, in a word, ludicrous.
--- Quote ---2. What does spread 2,3 or 4 actually mean? How important are these numbers? I actually know, the higher the spread, the more bullets will hit surrounding "hexes". And this might be used for additional effects (killing more than one target per shot), so i dont realy need to know the exact effects of spread for these fire modes (full auto, spray)
--- End quote ---
The spread values are a modifier to the random spread value rolled when you make a shot. This random value is a gaussian random value. Thus, the higher the spread value, the larger the chance that your shot will miss the mark.
--- Quote ---I assume that range MUST have an impact, otherwise the CLOSE combat weapon "Laser pistol" should have the best chance to hit...and this cant be. But how BIG are the effects of spread and range combined...
--- End quote ---
Range has no impact at all, and yes, the laser pistol has the best chance to hit. This is as intended.
tobbe:
Thanks for the fast reply! This really helps!
How much is 1 movement field in metres?
TumbleWeed:
What about strength and weapon recoil? I read that stronger soldiers make better Heavy Weapons users as they can handle the recoil better. If so, how big part does the strength have? And where are the values for gun recoils? Work in progress, maybe?
http://ufoai.ninex.info/wiki/index.php/Skills/power
http://ufoai.ninex.info/wiki/index.php/Skills/heavy
BTAxis:
This part of the game is still in development. Those articles may no longer apply at the end of the road.
Navigation
[0] Message Index
[#] Next page
Go to full version